,(align:"=><=")+(box:"X") [#Castlevania: ##The Battle of Old Castle [[Prologue]] [[Start]] [[Load Game|Game Data]] [[Instructions]] [[Credits]]]{ (set: $lastPassage to "Menu") (set: $stats to (a: 0, 0, 0, 0, 0)) (set: $inv to (a:)) (set: $life to 10) (set: $hearts to 10) (set: $roll to 0) (set: $total to 0) (set: $enemy to 0) (set: $stat to 0) (set: $heartbag to false) (set: $princess to false) (set: $lucybite to false) (set: $gambleroom to false) (set: $rosaryroom to false) }##Prologue (align:"=><=")+(box:"X")[<table> <tr> <td>Universe Movie Company presents</td> <td rowspan="2"><b>Castlevania</b></td> </tr> <tr> <td>Horror movie masterpiece</td> </tr> </table>] "Horror Movie Universe", which is a well-known Hollywood movie universe, is finally bolstered by the company's own "Castlevania". This work, with a production cost of $2 million, is now headed the most popular star, Simon Belmont, who plays the role of the Vampire Killer. In addition, Lucy Lane, who is rumored to have a romance with Simon, has been cast as his lover, Mina. --- <table> <tr> <td><img src="images/profile-simon.png" alt="Simon Belmont"></td> <td>The rising star of Hollywood's expectations is actually a descendant of the vampire hunting Belmont family. From Castlevania to the exterior and props, the legacy of his clan is used in this movie. His dignified performance, which is his third starring work, is also a sight to see.</td> </tr> </table> --- (align:"=><=")+(box:"X")[##Dracula!!] --- The biggest topic is that it breaks the common sense of Hollywood and is shot in the real "devil castle" that actually exists in Transylvania. Director Trans Fisher, who has owned and managed Castlevania for generations, is also enthusiastic about making the definitive version of the Dracula movie. Open to the public during the Christmas season. Stay tuned!! --- <table> <tr> <td><img src="images/profile-lucy.png" alt="Lucy Lane"></td> <td>Lucy Lane</td> <td><img src="images/profile-chris.png" alt="?"></td> <td>?</td> </tr> <tr> <td colspan="2">Whether you're acting or in your private life, breathing with Simon is perfect !?</td> <td colspan="2">Playing Dracula, his 20-year-old super-big actor appears.</td> </tr> </table> From Universe Studio News No. 732 (April 13, 195X) [[Back|Menu]]"Okay, OK! It's a good result !!" Fisher's voice echoes in the castle through a megaphone. It's been 3 weeks since the crank-in. The shooting of "Akumajo Dracula" is in very good shape. Although owned by the Belmond family, Castlevania, which has been abandoned for over 200 years, is It was almost like a ruin. However, the restoration by the location corps revives the majesty of the castle again. The castle was full of energy. But at the same time, it reached deep into the earth, into the world of darkness, and woke up the sleep of the evil ones. The door to the ground is still sealed, so they can't get out of it. It was ... "Simon, I'm sorry for your tiredness. Actually, something strange in the castle ..." The props clerk, who was preparing to shoot, called Simon Belmond. He is the protagonist of this movie. No matter how much you own the castle, unless it's a big deal, Don't bother his hand. That was different this time. [[Continue|Start 2]]##Credits (align:"=><=")+(box:"X")[Original book staff] //The Devil Castle Dracula: The Battle of Old Castle// Famicom Adventure Game Book #9 March 20, 1987 Planning: Studio Hard Composition: Akira Takeda, Studio Hard Produced by: Sami Kanna, Misa Ikeda, Nobuyuki Takahashi Author: Akira Takeda Illustrations: Mansai Futeki © Konami 1986 (align:"=><=")+(box:"X")[Twine adaptation] Programming: Alex Brown "Translation": Alex Brown (align:"=><=")+(box:"X")[Special Thanks] Novel Scans: (link: "kitsunebi_")[(open-url: "https://archive.org/details/@kitsunebi77")] Novel Transcript: (link: "retorogeme")[(open-url: "https://retorogeme.kacchaokkana.com/")] [[Back|Menu]](replace: ?Sidebar)[(if: (passage:)'s tags contains "save")[[[Save Game|Game Data]]] (live: )[Battle points: <table border="1" cellpadding="5"> <tr> <th>A</th> <th>B</th> <th>C</th> <th>D</th> <th>E</th> </tr> <tr> <td>(print: $stats's 1st)</td> <td>(print: $stats's 2nd)</td> <td>(print: $stats's 3rd)</td> <td>(print: $stats's 4th)</td> <td>(print: $stats's 5th)</td> </tr> </table> {(if: $life < 0)[(set: $life to 0)]Life Points: (print: $life)} {(if: $hearts < 0)[(set: $hearts to 0)]Hearts: (print: $hearts)} Items: (joined: "\n", ...$inv)]]{ (if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)] (if: $life < 1)[(replace: ?nav)[|death>[You have run out of life points.] (link: "Restart")[(reload:)]]]}"Where is this, I am ..." When I noticed, I was in the graveyard. A tombstone lit up by the moonlight. And beyond that, the devil castle towered. Well, this is the front yard of the castle. The resurrected Dracula did it all, 400 years ago. It must have returned to the dark world. And I'm trapped in that closed space. I'll escape, be sure to come from here. To that end, Dracula must be defeated. I grabbed the whip of the leather from my distant ancestors and headed for the front door of the Devil's Castle. |nav>[[[Continue|32]]]<img src="images/scene-zombie.png" alt="Zombie attack"> Proceed to Castlevania through the quiet graveyard. "!" Suddenly she grabbed something on her ankle. It was a human hand extending from the ground. Moreover, the meat has spoiled in places, and the skeleton is peeked out. It's a zombie! I shook my hand crazy and I ran away. However, another zombie stood in front of me. |nav>[[[Fight with a whip|161]] [[Find an escape route|97]]]''Bish! Bash!!'' Zombies fall down one after another with a whip. I kept shaking the whip further. It was at that time. ''Gabaa!!'' The ground swelled all around me, Another zombies jumped out of it. In an instant, I was surrounded. The enemy's point is 6. Roll the dice. Eyes + C If the total is 7 or more, you win, and if it is 5 or less, you lose.{ (set: $enemy to 6) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 3rd) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|177]]] |lose)[[[Lose|189]]] }]]There were two escape routes. One is the road in the forest to the right, The other is the road on the left where the graveyard continues. Which one to choose. |nav>[[[Right road|37]] [[Left road|133]]]It's too close to use a whip. I hit the zombies with my body, There seems to be no choice but to open an escape route. Many hands cling to my body, Pull it out. However, I managed to escape. I ran away with all my might. |lifeDown>[(Life - 1)] (set: $life to $life-1) |nav>[[[Continue|97]]]"Wow!" A horde of zombies quickly dragged them into the ground. It feels like the whole body is suddenly crushed in the darkness. |lifeDown>[(Life - 1)] (set: $life to $life-1) When I noticed, there were no zombies. It seems to be a fairly high place in the castle. The passage extends to the north, with large arched windows on the left. Outside the window, a huge full moon that I have never seen is shining. Why in such a place ... Follow the aisle. It's creepy that human bones are scattered here and there ... |nav>[[[Continue|121]]]<img src="images/scene1.png" alt="Scene 1"> "What's the matter?" Simon asked, walking after the props clerk. "That's right, there is a long corridor leading to the hall in the back ..." Certainly there is. Small rooms are lined up on both sides of the room, like a hotel, facing left and right. The fitted doors are lined up at equal intervals. "I wonder how many rooms there are on both sides?" [[Continue|Start 3]]"It's true that there are 12 rooms each. The number of rooms on the right and left is the same." "But ... please count." She had arrived in the hallway before I knew it. Simon counts the number of rooms, as the props clerk tells him. "It's strange! Only the left side has 13 rooms." "That's right, I want to do something like this ..." "I don't know, I've never heard of it. Alright, let's find out." Simon, who entered Hollywood at the age of 15 and shot his first starring role at the young age of 19, is the character of Simon. Bold. He couldn't stop the weak propeller, and he opened 13 doors one by one from the end. I started to open it. One, two, three ... Doors that are opened one after another. But nothing happens. And finally Simon touched the thirteenth door. The moment the door was opened, a huge mass of darkness erupted from inside! It flicked Simon and the shock fainted him. When I noticed, Simon was alone in the darkness. Eventually, from the depths of the darkness, a figure approaches without making a footstep. "Welcome to Simon" [[Continue|Start 4]]The blood flowing through Simon's body immediately detected the identity of the man talking to him. This is Dracula! !! "It looks like I know who I am. Yes, my name is Count Dracula. It's been 400 years since your ancestors were trapped in the dark world. I never thought I could be revived in this world. And with your hands. " When Dracula said that, he threw a despised laugh at Simon. Simon's blood regurgitated. "What do you say, I'm the one who draws the blood of the Belmond family. I'll bring it back to the darkness right now!" Simon quickly unravels the whip of the ancestral skin that was hung on his waist and makes it dracula. However, the whip slipped through Dracula. "You are looking at my illusion. I am on the tallest tower in this castlevania. I'm waiting for you. If you can reach it, let's deal with it. However, it was safe until then I wonder if I can stay. Wahahahahaha …… ” With a laugh, Dracula disappeared into the darkness again. At the same time, Simon's consciousness is fading ... [[Continue|1]]Take control of Simon and battle to defeat Dracula. Go deep into Castlevania using your ancestral whip to fight the monsters! <img src="images/instructions.png" alt="Simon hits Dracula"> * Upon starting the game, you will receive random numbers for Battle Points, marked A through E. These will help against the various enemies. The text will tell you when one of these stats is going to be used, and will calculate the totals automatically. * You begin with 10 Life Points. Certain events, such as fighting monsters, can cause you to lose or gain life. If this reaches 0, the game ends. * Hearts can be used in certain areas to purchase things for Simon. You begin with 10, and can earn more by defeating monsters. * By exploring the castle, you can obtain various items that can help you in different ways. In some cases, you will not be able to progress without certain items. * The game can be saved in certain areas. Watch for the "save game" link to appear in the sidebar. |nav>[[[Back|Menu]]]<img src="images/scene-fleaman.png" alt="Fleaman attack"> The shadow that suddenly jumps from the window vaccine ...! Rickets man! By the time he realized, he had already been blown off his face. He finally regains his position and swings his whip up. But his enemy was already 10 meters ahead. What a quick guy! Apparently, I'm looking for this ski. Wow! I flew again. what will you do? |nav>[[[Quickly fight with a whip|312]] [[Run away|293]]]First, you must roll the dice to determine your battle points. These will be used to decide the outcome of challenges throughout the game. (link: "Roll the dice")[(set: $stats's 1st to (random: 1,6)) (set: $stats's 2nd to (random: 1,6)) (set: $stats's 3rd to (random: 1,6)) (set: $stats's 4th to (random: 1,6)) (set: $stats's 5th to (random: 1,6))(show: ?result)] |result)[Your stats have been set! You rolled (print: $stats's 1st), (print: $stats's 2nd), (print: $stats's 3rd), (print: $stats's 4th), and (print: $stats's 5th). [[Start!|Start 1]]]While escaping through the woods, I found a hut. He rushes in and closes the door. Well, what should I do? |nav>[[[Search for something that can be used in the hut|241]] [[Quietly hiding|385]]]In front of me running away from the graveyard, the ground swells and swells. The corpses become zombies one after another and are resurrected. Eventually, the guys who became about 20, They attacked me all at once. [[Continue|265]] The whip is wonderfully empty. I got another kick. |lifeDown>[(Life - 1)] (set: $life to it-1) |nav>[[[This guy is bad. Run away!|293]]]While running away, I found a door on the right wall. What should I do? |nav>[[[Enter the door|135]] [[Escape the passage as it is|73]]]I was surprised at what I entered. Isn't that the room that was used as a prop room? It must have been near the entrance, but why is it in such a place ...? Well, maybe there is something that can be used. When I hurriedly searched, I found the silver bullet and pistol used in the previous work "Wolf Man's House". |bullet>[|itemGain>[(Obtained a silver bullet)]] |pistol>[|itemGain>[(Obtained a pistol)]] A rickets man came into the room. what will you do? |nav>[[[Shoot a gun|76]] [[Fight with a whip|155]] [[Run away|328]]]{ (if: $inv contains "silver bullet")[(replace: ?bullet)[]] (else:)[(set: $inv to it + (a: "silver bullet"))] (if: $inv contains "pistol")[(replace: ?pistol)[]] (else:)[(set: $inv to it + (a: "pistol"))] }Zuga! I was blown away from behind my head. I fall forward. |lifedown>[(Life - 1)] (set: $life to it-1) I'm already angry. Come if you come. I grabbed a whip and struck a rickets man. The enemy's point is 7. Roll the dice. Eyes + E If the total is 8 or more, you win, and if the total is 6 or less, you lose.{ (set: $enemy to 7) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 5th) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|341]]] |lose)[[[Lose|244]]] }]]Zuguun! Gunshots echo in the room. He rickets away with a single blow. |heartUp>[(Heart + 5)](set: $hearts to $hearts+5) |lifeUp>[(Life + 1)](set: $life to $life+1) The bullets are gone. The only other things that can be used are furniture that is unlikely to be useful. Even though I was shooting a vampire movie I couldn't even find a single cross or a piece of garlic. |itemLose>[(Lost the silver bullet)](set: $inv to it - (a:"silver bullet")) It's a waste of time to stay in this room any longer. |nav>[[[Go out to the aisle again and proceed|232]]]It seems that the rickets man is hard to move in the room where the small props are placed. The whip was a hit without getting angry. The whip is further added to the rolling guy. He finally defeated him. |heartup>[(Heart + 5)] (set: $hearts to it+5) |lifeup>[(Life + 1)] (set: $life to it+1) He searched the room all the time, but only with furnishings, There was nothing else that could be used. |nav>[[[Return to the aisle again and proceed|232]]]Immediately hide in the shadow. Seeing the rickets man's skiing in the room, He escaped to the aisle. A rickets man chasing after him in a hurry. No, he's faster! He was quickly overtaken. |nav>[[[Continue|73]]]<img src="images/scene-skeleton.png" alt="Skeleton attack"> It's rattling. I hear something behind me. I turned around and witnessed a terrifying sight. The human bones scattered in the aisle are combined by themselves. It's a skeleton, a skeleton. I got up quickly. |nav>[|whip>[[[Attack with a chain whip or a long whip|359]]] |nowhip>[[[Attack with a leather whip|99]]] [[Collide with your body|333]]{ (if: $inv contains "chain whip")[(replace: ?nowhip)[|disabled>[Attack with a leather whip]]] (else-if: $inv contains "long whip")[(replace: ?nowhip)[|disabled>[Attack with a leather whip]]] (else:)[(replace: ?whip)[|disabled>[Attack with a chain whip or a long whip]]] }]Bish! Shake the whip. The skeleton shattered and fell apart. It never revived. |heartup>[(Heart + 5)](set: $hearts to $hearts+5) |lifeup>[(Life + 1)](set: $life to $life+1) |nav>[[[Continue|281]]]No matter how much the whip is fluttered, the skeleton will not flutter. On the contrary, the bone thrown by him hits the whole body. |lifedown>[(Life - 1)] (set: $life to $life-1) |nav>[[[If this happens, there is no choice but to collide with the body|333]]]I kept it low and took the tackle posture in rugby. I hit the skeleton with momentum. Gwashan! Immediately the skeleton fell apart and never revived. |heartup>[(Heart + 5)] (set: $hearts to $hearts+5) |lifeup>[(Life + 1)] (set: $life to $life+1) |nav>[[[Won!|281]]]I went further north. I hit a dead end. There was an ascending staircase. |nav>[[[Continue|22]]]When I went up the stairs, there was a passage to the north. The left side is a window. As usual, the full moon is shining as if it controls the darkness. After a while, there was an open door on the right side. The light is leaking from the gap in the door. Let's take a peek. "Who is it?" A lamp was sticking out of the door to me, who was peeping. It was an old demon who had the lamp. The wrinkles on his face look even more pronounced in the light of the fire. "Wahi is not an enemy" The little demon calmed down and said to me who touched the whip. Air leaks between his missing teeth, making it hard to hear. "Even if you're the most ally, Nyaiga Nya. Suddenly, he begins to laugh. What is this guy? "However, depending on the conditions, it may be possible to be on your side ... Why don't you divide your important source of life into this Jijii? " While saying that, what the little demon put out ... |boardLink>[(link: "Floating Board")[(set: $inv to it + (a: "floating board")) (set: $hearts to it - 50)]] - 50 Hearts |boardOwned)[ |itemowned>[You already posess this item.]]|boardLow)[ |heartslow>[Insufficent Hearts.]]{ (live:)[ (if: $inv contains "floating board")[(replace: ?boardLink)[|disabled>[Floating Board]] (show: ?boardOwned)] (if: $hearts < 50)[(replace: ?boardLink)[|disabled>[Floating Board]] (show: ?boardLow)] ]} |lampLink>[(link: "Lamp")[(set: $inv to it + (a: "lamp")) (set: $hearts to it - 50)]] - 50 Hearts |lampOwned)[ |itemowned>[You already posess this item.]]|lampLow)[ |heartslow>[Insufficent Hearts.]]{ (live:)[ (if: $inv contains "lamp")[(replace: ?lampLink)[|disabled>[Lamp]] (show: ?lampOwned)] (if: $hearts < 50)[(replace: ?lampLink)[|disabled>[Lamp]] (show: ?lampLow)] ]} "This board is for floating on the water. Even if you ride one or two adults, you won't be surprised. Then this lamp. I'm sure it will be useful later. " "Then, Grandpa, Abayo." A small demon stopped me as I was about to leave. "Well, don't panic. If you give me 20 more hearts, I'll tell you something good. How is it? " It's an old man. Well, what should I do? |nav>[|hearts>[[[Give 20 hearts and get information|356]]] [[Hurry ahead without asking|30]]] (live:)[{ (if: $hearts < 20)[(replace: ?hearts)[|disabled>[Give 20 hearts and get information]]] }]"If you go ahead with this, there will definitely be a door that will open if you don't have the key to the skull. The guy who manages the key is in the front room ... " "What's wrong with that?" "No, he's usually a quiet guy, You should be careful on a full moon day like today. " That was the story of the little demon. Heart 20 is high!(set: $hearts to it-20) |nav>[[I thought, but it can't be helped.|30]]Parting with Toyol, we will continue on the road. There is a rattling sound and a rattling sound. Looking in that direction, it was a skeleton. |nav>[[[Fight with a whip|291]] [[Attack with body|105]]]What whip do you have? |nav>[|whip>[[[Chain whip or a long whip|263]]] |nowhip>[[[Leather whip|7]]]{ (if: $inv contains "chain whip")[(replace: ?nowhip)[|disabled>[Leather whip]]] (else-if: $inv contains "long whip")[(replace: ?nowhip)[|disabled>[Leather whip]]] (else:)[(replace: ?whip)[|disabled>[Chain whip or a long whip]]] }]I sneaked through the bones thrown by the skeleton and hit my body as hard as I could. A skeleton that falls apart. |lifeup>[(Life + 1)](set: $life to it+1) But, Rattling! There is a sign that something is approaching from behind! |nav>[[[Attack the enemy behind|361]] [[Run away|28]]]Bish! With a whip blow, the skeleton fell apart. It's a shame. Katt, rattling. There is also a sign of an enemy behind. what will you do. |nav>[[[Attack with a whip again|361]] [[Run away|28]]]Attack the approaching guy with a whip of leather! But he doesn't seem to have been damaged. Wow, throwing bones. Alright, if this happens, it's a body hit. [[Continue|105]] The moment I turned around, I was screaming. What appeared was a giant horse skeleton. The appearance of rushing while shining a white light in the darkness It can only be called a nightmare. I attacked with a whip, but it didn't work at all, I was blown away in no time. |lifedown>[(Life - 2)] (set: $life to it-2) |nav>[[[Head towards the horse's skeleton|372]] [[Run away|300]]]On the way to escape, I stumbled upon something and fell. The moment I saw the obstacle, my blood froze. It was a skeleton of a chicken without a neck. The appearance of fluttering and moving around was just a nightmare. And what's more, the approaching enemy was a giant horse skeleton! |nav>[[[Head towards the horse's skeleton|372]] [[Run away|300]]]<img src="images/scene-horse.png" alt="Skeleton horse"> I was absorbed in jumping at the horse's skeleton and straddling my back. The horse started a runaway at a tremendous speed, trying to shake me off. I was finally clinging to it. What is that! ?? Something like a black haze floats in the space in front. The horse does not slow down and rushes there! What is your current life point? |nav>[|high>[[[11 or more|130]]] |low>[[[10 or less|187]]]]{ (if: $life >= 11)[(replace: ?low)[|disabled>[10 or less]]] (else:)[(replace: ?high)[|disabled>[11 or more]]] }As I ran away, a door appeared in front of me. I tried to open the door in a hurry, but it didn't work! The horse skeleton rushed there. The next moment, above my neck, I was smashed by the horse's forefoot and became a mess. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]The moment the horse's skeleton tried to rush into the haze, he jumped off. As soon as the horse entered the haze, it disappeared from the appearance of being drowned out. Where would I have been taken if I had been riding as it was? I was horrified to think so. When I got off, I was hit on the floor, Fortunately I wasn't injured anywhere. |nav>[[[Continue|83]]]All the horse skeletons, I went into the black haze. At that moment, I was struck by the sensation that the whole body floated up. It became pitch black in front of me. Just lose consciousness! |lifedown>[(Life - 1)] (set: $life to it-1) I noticed that there was no horse. He had fallen alone on a straight road to the south, which was different from the previous one. [[Get up and go down the road.|62]]As I walked down the road to the south, I found a hole on the way. Shall we explore the hole? |nav>[[[Ignore the hole and go further south|196]] [[Go down into the hole|87]]]The haze disappeared, and when I went further, I bumped into the door. It seems that you can't move on unless you pass here. However, it doesn't seem to open without the key. The door is lined with two skull coats of arms, red and white. At that time, I suddenly heard a voice from above. "Put your palms on the two coats of arms and press them. By the way, a new road will not be opened. " A neat and high voice. For the voice of heaven, it doesn't seem to be a little dignified. But it looks like it's worth a try. What should I do! ?? |nav>[[[Try it|346]] [[No, look around and find the key|190]]]Provoked by me, a rickets man rushed in. Bish! The shaken whip hit the shoulder of the worm man. He hits a whip on the guy who rolls around the floor. Finally defeated! |heartup>[(Heart + 5)] (set: $hearts to it+5) |lifeup>[(Life + 1)] (set: $life to it+1) |nav>[[[I went further.|232]]]No, no matter how much you shake the whip, you won't even scratch the man. I'm getting sick. However, he doesn't show any tiredness. At that time, I noticed a rattling noise behind me. Well, what should I do? |nav>[[[Concentrate on attacks on rickets|261]] [[Look behind|108]]]Continued the battle with the rickets man. However, the guy who suddenly bullies me from behind ... It's a skeleton, a skeleton! !! |lifedown>[(Life - 1)] (set: $life to it-1) A rickets man kicks me many times because I can't move. Gradually, my consciousness goes away ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]I turned around and witnessed a terrifying sight. Human bones that had fallen apart around the passage It was combined as it was by itself. It's a skeleton, a skeleton. For a moment, I forgot to fight, and I was drowsy, so the kick of the rickets man was decided. (Life point, minus 2) But fortunately. The place where I fell down It was on the skeleton that was about to revive. The skeleton didn't move because it was crushed with Gushan. However, the rickets man does not flinch and attacks further. The enemy's point is 7. Roll the dice. Eyes + A If the total is 8 or more, you win, and if the total is 6 or less, you lose.{ (set: $enemy to 7) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 1st) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|139]]] |lose)[[[Lose|200]]] }]]Pish! The whip that was reflexively released was decided wonderfully. A whip is repeatedly hit against a rickets man who rolls around. Finally defeated. |heartup>[(Heart + 5)] (set: $hearts to it+5) |lifeup>[(Life + 1)] (set: $life to it+1) |nav>[[[Continue|281]]]Gwaki! The kick of the rickets man caught my brain straight. Feeling overwhelmed as it is. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]There was nothing that could be used. However, he found a red key with a snake carving on his handle. It may be useful later. Let's get it. |key>[|itemgain>[(Obtained the red snake key.)]] It's gone, noticed by the sign, and found by a zombie. They have already increased to about 20. |nav>[[[I struck down a few nearby animals with a whip and escaped from the hut.|265]]]{ (if: $inv contains "red snake key")[(replace: ?key)[]] (else:)[(set: $inv to it + (a: "red snake key"))] }I was holding my breath behind the hay piled up in the corner of the rugged hut. I heard noises outside the hut several times, but it disappeared after a while. I gently looked out from the hut. The zombies were marching far away. |nav>[[[When I got out of the hut, I headed for the entrance of the Devil Castle.|390]]]Even if I run away, there is no sharpness. If nothing is done, it will eventually be done. With that in mind, I decided to confront the zombies and start a counterattack. But where would it be effective to attack them? |nav>[[[Attack the head|5]] [[Attack the torso|179]]]Fool! Baki! My whip definitely caught the zombie's head. As much as the skull is scratched, the brain scatters. The number of those who attack without flinch has decreased considerably. |heartup>[(Heart + 5)] (set: $hearts to it +5) |nav>[[[Let's hurry to Castlevania now.|390]]]Bish! Bish! !! Whip the torso. Zombies that fall down one after another. But they weren't completely killed. I was immediately surrounded by the zombies that got up again and was dragged into the ground! In the darkness, I suddenly felt like my body was crushed. |lifedown>[(Life - 1)] (set: $life to it-1) When I noticed, there were no zombies. It seems to be a fairly high place in the castle. The passage extends to the north, with large arched windows on the left. An incredibly huge full moon shines outside the window. Follow the aisle. It's creepy that human bones are scattered here and there ... |nav>[[[Continue|121]]]Go into the castle. When I passed through the door, it became a large hall. The odor of death suddenly snorted. I proceed carefully. From the back of the hall, I saw a figure walking around. The true identity of the shadow that gradually becomes clear is the zombie again. A group of about 10 animals! Well, how should we get through this place? |nav>[[[Fight zombies|163]] [[Run away without dealing with zombies|17]]]What is your current life point? |nav>[|high>[[[10 or more|113]]] |low>[[[9 or less|209]]]]{ (if: $life >= 10)[(replace: ?low)[|disabled>[9 or less]]] (else:)[(replace: ?high)[|disabled>[10 or more]]] }I ran through the zombies quickly. But when I came near the exit of the hall The stone statue of the black panther, which was placed to protect the exit door, suddenly started to move. It jumped at me. I managed to dodge the first attack. However, he is caught up by the zombies and is caught in the middle. There is no choice but to fight. The enemy's point is 7. Roll the dice. Eyes + B If the total is 8 or more, you win, and if the total is 6 or less, you lose.{ (set: $enemy to 7) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 2nd) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|304]]] |lose)[[[Lose|176]]] }]]Shake the whip and annihilate the zombies immediately. |heartup>[(Heart + 5)] (set: $hearts to it+5) |lifeup>[(Life + 1)] (set: $life to it+1) |nav>[[[Continue|289]]]My whip couldn't keep up with the zombies that attacked one after another. I managed to defeat them all while I was fighting crazy, but I have exhausted my physical strength. (Life - 1) |nav>[[[Continue|289]]]A leopard is jumping in! When you dodge it, He rushed into the zombies. Yes, this is the hand. I continued to dodge the leopard's attacks and struck each other. During that time, of course, I couldn't stop the attack with the whip. And he defeated all the enemies who were there. |heartup>[(Heart + 5)] (set: $hearts to it+5) |lifeup>[(Life + 1)] (set: $life to it+1) I found a hole in the pedestal on which the leopard was sitting, and found a whistle in it. It might be useful for something. Let's get it for the time being. |itemgain>[(Obtained a flute.)] (set: $inv to it + (a: "flute")) |nav>[[[I opened the exit door and went inside.|128]]]Wow! In no time, I was surrounded by zombies. A leopard jumps there! What is your current life point? |nav>[|high>[[[10 or more|165]]] |low>[[[9 or less|85]]]]{ (if: $life >= 10)[(replace: ?low)[|disabled>[9 or less]]] (else:)[(replace: ?high)[|disabled>[10 or more]]] }Inside the door was a passage extending north. No, one more thing, There is a staircase that goes down to the basement. Well, which way do you go? |nav>[[[Follow the passage to the north|198]] [[Follow the stairs to the basement|240]]]Squeeze the power of fullness and unwind the zombies. Then I hit him against the leopard. A leopard that flutters for a moment. Knock down the zombies around you and escape to the exit door. It hurts! The moment I jumped into the door, the leopard's claws went through my back. |lifedown>[(Life - 1)] (set: $life to it-1) I stopped the pain, closed the door, and took down the sword. |nav>[[[Was saved.|128]]]I couldn't move, and I was bitten by a black panther. A squirt of fresh blood. It's getting daunting. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]As I headed north, I bumped into the door. go inside. Apparently it's the room I was using to store the movie props. I searched for something that could be used. I found a golden key with a bat carving on the handle and an ax that seems to be easy to use. Let's save it. |key>[|itemgain>[(Obtained the golden bat key.)]] |axe>[|itemgain>[(Obtained an axe.)]] Apparently it's a dead end here. I went back south again and I went down the stairs to the basement. Then there was a door. |nav>[[[I will go inside.|33]]]{ (if: $inv contains "golden bat key")[(replace: ?key)[]] (else:)[(set: $inv to it + (a: "golden bat key"))] (if: $inv contains "axe")[(replace: ?axe)[]] (else:)[(set: $inv to it + (a: "axe"))] }Go down to the basement. There was another door at the end of the road. Once inside, the squeezed air wrapped around my whole body. |nav>[[[Continue|33]]]The basement was a passage to the north. The air is dull and squeaky. It's a disgusting place. I hurried the way. There is a flowing sound of water. It's only my imagination. |nav>[[[Continue|64]]]After a while, the road was getting worse and worse. There were holes in some places, and water was flowing under them. Well, this was the sound I just heard. Perhaps there is a waterway under the road you are walking on. I went further, paying attention to my feet. Zappa-an! Suddenly a half-fisherman jumped out of the hole and stood in front of me. I got up quickly. The enemy's point is 7. Roll the dice. Eyes + A If the total is 8 or more, you win, and if the total is 6 or less, you lose.{ (set: $enemy to 7) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 1st) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|145]]] |lose)[[[Lose|80]]] }]]<img src="images/scene-panther.png" alt="Panther statue"> I went further through the hall. In front, near the hall exit door, You can only see the stone statue of the black panther, but you can't see anything that looks like an enemy ... |nav>[[[Check around|256]] [[Hurry ahead|160]]]For the time being, it is that stone statue that is suspicious. I approached carefully. Suddenly the stone statue started to move and attacked! The black panther, which I thought was a stone statue, was real. I managed to dodge the first attack. |nav>[[[Continue|193]]]I can't wait. I hurried to the door. Wow! What suddenly attacked me was It was a black panther that I thought was a stone statue. His claws squeeze into my shoulders. |lifedown>[(Life - 1)] (set: $life to it-1) I hurriedly pulled away and managed to regain my posture. |nav>[[[Continue|193]]]I was glaring at the black panther. Sweat oozes slightly on the palm of my hand holding a whip. Huh! A leopard jumped at me, tearing through the air. Still a game! The enemy's point is 7. Roll the dice. Eyes + D If the total is 8 or more, you win, and if the total is 6 or less, you lose.{ (set: $enemy to 7) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 4th) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|8]]] |lose)[[[Lose|16]]] }]]Guet! A leopard's painful growl echoed throughout the hall. My whip was decided brilliantly. Continue to attack. Eventually he got stuck. won! !! |heartup>[(Heart + 5)] (set: $hearts to it+5) |lifeup>[(Life + 1)] (set: $life to it+1) A hole is hollowed out in the pedestal where the black panther was. There was a whistle inside. It might be useful for something. Let's save it for the time being. |flute>[|itemgain>[(Obtained a flute.)]] |nav>[[[I opened the exit door and went inside.|128]]]{ (if: $inv contains "flute")[(replace: ?flute)[]] (else:)[(set: $inv to it + (a: "flute"))] }Pish! The whip's first blow captured the face of a black panther brilliantly. But it didn't seem to do much damage. The angry leopard's attack almost killed me. |lifedown>[(Life - 1)] (set: $life to it-1) I ran into the door and hurriedly closed the door. I managed to save it. |nav>[[[Continue|128]]]Bish! A whip blow caught the enemy brilliantly. A half-fisherman who manages to rush through a whip. However, my whip catches two more shots and three shots. And finally the merman fell in front of me. |heartup>[(Heart + 5)] (set: $hearts to it+5) |lifeup>[(Life + 1)] (set: $life to it+1) Nagai is useless in such a place. I hurried away. |nav>[[[Continue|320]]]The merman dodged my whip blow. A half-fisherman who jumps. I was so evaded that I fell into a hole in the road. A half-fisherman also jumped in after him. what will you do! ?? |nav>[[[Fight a half-fisherman in the water|275]] [[Swim and run away|158]]]As I proceeded, I found a door in the west direction. Of course, you can continue on the north passage, but which way you go. |nav>[[[To the door in the west|353]] [[To the passage to the north|221]]]I got entangled with a half-fisherman. However, underwater is his territory. There is no way it can be done. I couldn't use a whip, so it was a big struggle. |nav>[|dagger>[[[I have a dagger|229]]] |nodagger>[[[I don't have it|158]]]] (if: $inv contains "dagger")[] (else:)[(replace: ?dagger)[|disabled>[I have a dagger]]]Riding on the stream of water, I fled desperately to the north. He managed to escape. However, when he notices, the surroundings are different. where is here? |nav>[[[Continue|363]]]I pulled out my dagger and slashed at the merman. There is a response and there is red blood in the water. A half-fisherman fled desperately to the fluttering ski. |lifedown>[(Life - 1)] (set: $life to it-1) |nav>[[[I got out of the water and hurried away|320]]]This is like a pond built underground. I have to get out of the water for the time being. Let's go back to the ground. It was about 100 meters to the nearest shore. |nav>[[[Swim|267]] |float>[[[Use the floating board|43]]]]{ (if: $inv contains "floating board")[] (else:)[(replace: ?float)[|disabled>[Use the floating board]]] }While swimming, I found something shining on the bottom of the water. What the hell is that? |nav>[[[Go to pick up|299]] [[Do not go out|379]]]I put out a float and went on it. Bashaan! Along with the sound of water, a half-fisherman suddenly attacked. I'm grabbed the float and trying to turn it over! |nav>[[[Cling to the float|60]] [[Attack with a whip|167]]]<img src="images/scene-water.png" alt="Swimming"> What was sunk was a key with a dragon's head carved on the handle. I picked it up and put it in my pocket. |key>[|itemgain>[(Obtained the dragon key.)]] However, when I noticed, I was surrounded by a school of fish with sharp teeth. It's a cannibal fish! !! The enemy's point is 8. Roll the dice. Eyes + A If the total is 9 or more, you win, and if it is 7 or less, you lose.{ (set: $enemy to 8) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 1st) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|126]]] |lose)[[[Lose|358]]] }]]{ (if: $inv contains "dragon key")[(replace: ?key)[]] (else:)[(set: $inv to it + (a: "dragon key"))] }I arrived at the shore. He tried to get up to the ground. |nav>[[[Continue|315]]]He swam with all his might and ran away. She puts her hand on the water to get up. |nav>[[[Continue|315]]]I ran away desperately. He was bitten here and there, but he managed to escape and set out to get up in the water. |lifedown>[(Life - 2)] (set: $life to it-2) |nav>[[[Continue|315]]]At that time, I was suddenly pulled. I'm a half-fisherman! !! what will you do? |nav>[[[Somehow get out of the water|184]] [[Fight in the water|78]]]Dobburn! I was dragged into the water. |itemlose>[(Lost the floating board.)] (set: $inv to it - (a: "floating board")) Fight with a half-fisherman. However, it is not very good in water. |nav>[(Life - 1)] (set: $life to it-1) Do you have a dagger? |nav>[|dagger>[[[Have|203]]] |nodagger>[[[I don't have it|75]]]] (if: $inv contains "dagger")[] (else:)[(replace: ?dagger)[|disabled>[Have]]]From the top of the float, I immediately made a whip. Pish! It hit the face of a half-fisherman. He hurries and runs away into the water. |nav>[[[I managed to get to the shore.|327]]]When I entered the door, the floor suddenly disappeared. A strong sense of oppression! Immediately I fainted. |lifedown>[(Life - 1)] (set: $life to it-1) I found myself quite high in the castle. One passage extends north. Large arched windows line up on the left side An incredibly huge full moon was shining outside the window. Go down the aisle. It's creepy that human bones are scattered here and there. |nav>[[[Continue|121]]]<img src="images/scene-bat.png" alt="Giant bat attack"> I came to a place that is a small hall. The inside is dim and the visibility is not good. Fluttering ……. Suddenly, I heard a big flapping, and a black lump came in from the top. Caution! It grabbed my head over the floor. As I turned my eyes away, I finally knew what the enemy was. It's a huge bat. Probably a vampire bat. I am……. |nav>[|flute>[[[Use the flute|273]]] |axe>[[[Use an axe|368]]] |nothing>[[[I don't have either|336]]]] (if: $inv contains "flute")[] (else:)[(replace: ?flute)[|disabled>[Use the flute]]] (if: $inv contains "axe")[] (else:)[(replace: ?axe)[|disabled>[Use an axe]]]Bats that are sensitive to sound may be confused. I took out the whistle and tried to blow it. Then he immediately lost his sense of direction and I bumped into the wall and ceiling many times, screaming and screaming. now! Change the whistle to a whip and attack continuously! !! Finally, the bat fell to the floor and stuck. |nav>[[[Continue|349]]]I replaced it with a destructive ax and waited for the bats to attack. Kiki! A bat attacked me with a sharp scream. I swung up the ax! What is your current life point? |nav>[|high>[[[7 or more|330]]] |low>[[[6 or less|10]]]]{ (if: $life >= 7)[(replace: ?low)[|disabled>[6 or less]]] (else:)[(replace: ?high)[|disabled>[7 or more]]] }He swung up his whip and attacked the bat. However, he fends off the whip. It's hard to do damage. Dogo! It will be blown away by the bat's body. Furthermore, a bat trying to catch me. The enemy's point is 8. Roll the dice. Eyes + D If the total is 9 or more, you win, and if it is 7 or less, you lose.{ (set: $enemy to 8) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 4th) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|49]]] |lose)[[[Lose|117]]] }]]From the bat's corpse, something like a black smolder rose. Eventually it materialized in front of me and became a black ball. I took the ball. Then, the power came up from the back of my body.|ball>[|itemgain>[ (Obtained a black ball.)]] |lifeup>[(Life + 2)] (set: $life to it+2) |heartup>[(Heart + 10)] (set: $hearts to it+10) |nav>[[[Continue|317]]]{ (if: $inv contains "black ball")[(replace: ?ball)[]] (else:)[(set: $inv to it + (a: "black ball"))] }Gwaki! !! My axe, who lifted up, caught a vampire bat. The body was torn in two and fell to the floor separately. I won! !! |nav>[[[Continue|349]]]My wielded ax just grabbed him. Because it ’s a huge bat, It hits me steadily. I was blown away by 5-6 meters. His Kiba approaches me! !! Enemy points are 8 Roll the dice. Eyes + E If the total is 9 or more, you win, and if it is 7 or less, you lose.{ (set: $enemy to 8) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 5th) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|330]]] |lose)[[[Lose|117]]] }]]The bat's claws caught me firmly. Soon to resist That Kiba sticks into my throat whistle. Now I'm a vampire, too Will it be Dracula's minion? Thinking of the sunshine that I can never see again, My consciousness gradually went away. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Bushy! The crazy whip I released was decided to be the oncoming bat. With some whip attacks on bats who are suffering from rolling around the floor, Finally he fell down. However, I was also exhausted. |lifedown>[(Life - 1)] (set: $life to it-1) |nav>[[[Continue|349]]]Let's hurry ahead. There is a door to the north. There is only one exit here. But the door, carved with golden bats, is locked. What should I do. |nav>[|key>[[[I have a bat key|208]]] |nokey>[[[I don't have it|399]]]] (if: $inv contains "golden bat key")[] (else:)[(replace: ?key)[|disabled>[I have a bat key]]]I have the key to a bat. Try inserting it into the key hole. Click! The door opened. I pulled out the key and put it back in my pocket, and I put my foot inside. |nav>[[[Continue|132]]]No matter what I pushed or pulled, the door didn't open. There is no choice but to turn back and look for the key. |heartdown>[(Heart - 5)] (set: $hearts to it-5) |drop>[|itemlose>[You lose one of the items you have taken so far.] (for: each _item, ...$inv)[(link: _item)[(show: ?nav) (replace: ?drop)[] (set: $inv to it - (a: _item))] ]] |nav)[[[Restart from the entrance of the castle.|390]]]{ (if: $inv's length is 0)[(show: ?nav) (replace: ?drop)[]] }Go inside the door. There was an up staircase ahead. |nav>[[[Climb the stairs and now follow the passage to the south.|62]]]What is your current life point? |nav>[|high>[[[12 or more|251]]] |low>[[[11 or less|140]]]]{ (if: $life >= 12)[(replace: ?low)[|disabled>[11 or less]]] (else:)[(replace: ?high)[|disabled>[12 or more]]] }Half-fishers have an advantage in the water. I get caught immediately. Do you have a dagger? |nav>[|dagger>[[[Have|283]]] |nodagger>[[[I don't have it|156]]]] (if: $inv contains "dagger")[] (else:)[(replace: ?dagger)[|disabled>[Have]]]He unleashed the hand of a half-fisherman and went up to the ground. They are persistently chasing. However, if you get out of the water, this is an advantage. It was easily defeated by a series of whips. |heartup>[(Heart + 5)] |nav>[[[Continue|365]]]I tried to get out of the water, but the power of the half-fisherman was better. I was dragged into the water. |lifedown>[(Life - 1)] (set: $life to it-1) |nav>[[[Continue|78]]]When I picked up the dagger, I thrust it at the half-fisherman. Zuba! The bright red blood spread in the water, and his movement became dull. Furthermore, the smell of blood was scented, and the cannibal fish pushed it. Immediately, the half-fisherman is overwhelmed by a cannibal fish with a strong appetite. I went up to the shore because of that ski. |nav>[[[Continue|365]]]A cannibal fish approached me while I was in contact with a half-fisherman in the water. I couldn't resist anymore. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Guss! Stick a dagger at a half-fisherman. The water is immediately dyed with blood red. A school of fish with sharp teeth, scented by the smell, Gathered around him. It's a cannibal fish. The half-fisherman who was fed There is no way to resist, and it becomes skeletonized. Looking sideways at the scene, I tried to get out of the pond, Suddenly, I found something shining on the bottom of the water. |nav>[[[Try to get closer|107]] [[Ignore it and go up from the pond|365]]]No, it's not a win. He forcibly separated the half-fisherman and fled desperately. However, there came a group of cannibal fish with sharp teeth. Absolutely desperate pinch! What is your current life point? |nav>[|high>[[[7 or more|249]]] |low>[[[6 or less|271]]]]{ (if: $life >= 10)[(replace: ?low)[|disabled>[9 or less]]] (else:)[(replace: ?high)[|disabled>[10 or more]]] }Go up from the reservoir. Wow, a half-fisherman persistently grabs his foot from the water and keeps it! The enemy's point is 8. Roll the dice. Eyes + C If the total is 9 or more, you win, and if it is 7 or less, you lose.{ (set: $enemy to 8) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 3rd) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|251]]] |lose)[[[Lose|60]]] }]]It was the key to the dragon's head carved into the handle. Pick it up and put it in your pocket. |key>[|itemgain>[(Obtained the dragon key.)]] Go up to the shore. The merman was already skeletonized. |nav>[[[Continue|365]]]{ (if: $inv contains "dragon key")[(replace: ?key)[]] (else:)[(set: $inv to it + (a: "dragon key"))] }I managed to get through the pinch. I was relieved and looked around again. There was an underground passage to the north. As I proceeded, I bumped into a place with two doors. One is in the north direction and the other is in the east direction. Which way should I go? |nav>[[[East door|318]] [[North door|188]]]I ran away crazy in the water trying to pull the cannibal fish away. Where and how did you get lost? I got lost in a narrow waterway. The water was cold in the waterways, and the cannibal fish stopped chasing. Probably a tropical fish like piranha. I managed to shake it off! (Life point, minus 1) I found an exit to the ground and finally got out of the water. There was a road to the north, so I'm going. The road is bad around here. There are holes in some places, and if it falls, it will return to the waterway. Zappa-an! A half-fisherman suddenly jumped out of the hole. I quickly got up against the enemy blocking my line. The enemy's point is 7. Roll the dice. Eyes + B If the total is 8 or more, you win, and if the total is 6 or less, you lose.{ (set: $enemy to 7) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 2nd) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|145]]] |lose)[[[Lose|80]]] }]]To the cannibal fish that jumps at a tremendous momentum, My whole body was instantly covered. A ferocious Kiba eats my meat. In a few minutes It will be skeletonized ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]When I opened the door, there was a small demon there. "I thought it was about to come. Wow, I have a good one, You can exchange it for your heart. " That said, what the little demon put out ... |whipLink>[(link: "Long Whip")[(set: $inv to it + (a: "long whip")) (set: $hearts to it - 50) (if: $inv contains "chain whip")[(set: $inv to it - (a: "chain whip"))]]] - 50 Hearts |itemdesc>[Can dispel demons. Replaces your current whip.] |whipOwned)[ |itemowned>[You already posess this item.]]|whipLow)[ |heartslow>[Insufficent Hearts.]]{ (live:)[ (if: $inv contains "long whip")[(replace: ?whipLink)[|disabled>[Long Whip]] (show: ?whipOwned)] (if: $hearts < 50)[(replace: ?whipLink)[|disabled>[Long Whip]] (show: ?whipLow)] ]} |powderLink>[(link-repeat: "Red Skeleton Powder")[(set: $life to it + 5) (set: $hearts to it - 30)]] - 30 Hearts |itemdesc>[Used immediately. Restores 5 life points.] |powderLow)[ |heartslow>[Insufficent Hearts.]]{ (live:)[ (if: $hearts < 30)[(replace: ?powderLink)[|disabled>[Red Skeleton Powder]] (show: ?powderLow)] ]} This room is a dead end. |nav>[[[When I said goodbye to the little demon, I returned to the passage and opened the door to the north.|188]]]<img src="images/scene-eagle.png" alt="Eagle attack"> There was a staircase when I passed through the door. Let's go up. The cool outside air hits my face. Apparently I went out to the courtyard. However, it looks like a ruin. Many pillars extend from the ground. However, it is about 1 meter in diameter. None of them collapsed on the way, and I couldn't find anything that looked like a supporting roof. You can see something like a broken wall here and there. Suddenly, there was a fluttering sound from the sky! When I see it, a vulture hangs a rickets man and plunges at me. what will you do! ?? |nav>[[[Attack the rickets man|123]] [[Attack the vulture|91]]]I aimed at the rickets man who jumped down and shook the whip. What is your current life point? |nav>[|high>[[[11 or more|180]]] |low>[[[10 or less|171]]]]{ (if: $life >= 11)[(replace: ?low)[|disabled>[10 or less]]] (else:)[(replace: ?high)[|disabled>[11 or more]]] }Aim at the vulture and catch the whip. But the next moment, A rickets man jumped into my pocket with tremendous momentum. It collapses as it is. I desperately stop the guy trying to squeeze my neck. |nav>[[[Continue|343]]]Bish! The whip was brilliantly decided, and the rickets man flew away. Perhaps it wasn't right, it just didn't work. (Heart, plus 5. Life points, plus 1) However, the vulture who noticed it launched another attack. The enemy's point is 7. Roll the dice. Eyes + E If the total is 8 or more, you win, and if the total is 6 or less, you lose.{ (set: $enemy to 7) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 5th) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|230]]] |lose)[[[Lose|212]]] }]]Before the whip arrived, the rickets man jumped into my hood. He falls down with a mound. Desperately eats the guy who tries to squeeze his neck. |nav>[[[Continue|343]]]Where I and the rickets man are struggling on the ground, In addition, the vulture squeezed while shining a sharp beak. The enemy's point is 6. Roll the dice. Eyes + A If the total is 7 or more, you win, and if it is 5 or less, you lose.{ (set: $enemy to 6) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 1st) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|238]]] |lose)[[[Lose|217]]] }]]It is disadvantageous if you get caught! Immediately I pulled the rickets man apart and shook the whip. A rickets man who collapses after a critical blow is decided. But he got caught by a vulture! In response to my resistance trying to pull him apart, he flutters around in the courtyard. Doss! Finally he let me go. Hurry to the door leading into the castle. |nav>[[[Continue|370]]]Grabbed by a rickets man, without being able to move My face was scooped out by a vulture beak. The eyeball was crushed by one blow, and the next one broke through my throat ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Following the rickets man, my whip was brilliantly decided for the vulture. It falls to the ground with a single blow. In addition, he shook the whip and stopped it. |heartup>[(Heart + 5)] (set: $hearts to it+5) |nav>[[[Continue|347]]]Wow! I got caught by a vulture! Struggling to pull apart. In response to my resistance, he fluttered around in the aisle. Doss! Finally he let me go. Hurry to the door leading into the castle. |nav>[[[Continue|370]]]As I said in my voice, I put my palms on the two coats of arms and pressed them firmly. Immediately, my body sank into the door, It was thrown into a dark space. The feeling of a rapid fall immediately faints me. |lifedown>[(Life - 1)] (set: $life to it-1) And when I noticed, I was on a passage to the south. where is here! ?? I went down the aisle. |nav>[[[Continue|62]]] Going back a little, there was a small room by the wall. go inside. Compared to other rooms, it was a strangely human and lifelike place. Suddenly, a werewolf jumped out of the shadow! !! |nav>[|bullet>[[[Attack with a silver bullet|388]]] [[Attack with a whip|237]]] (if: $inv contains "silver bullet")[] (else:)[(replace: ?bullet)[|disabled>[Attack with a silver bullet]]<img src="images/scene-werewolf.png" alt="Shoot the werewolf"> Werewolf attacking! I hurriedly grabbed my gun and pulled a pull. |itemLose>[(Lost the silver bullet)](set: $inv to it - (a:"silver bullet")) The silver bullet pierced his heart exactly. At that moment, the figure of the werewolf changed to the figure of a human man who seemed to be meek. He searched all over the room and found a small key. He immediately returns to the door and tries to use it. The door opened. But as soon as he got inside, it was pitch black in front of him. There was nothing to support his feet, and the sensation of a rapid fall caught his whole body. Immediately my consciousness disappeared. |lifedown>[(Life - 1)] (set: $life to it-1) When I noticed, I was in a passageway to the south, with a dead smell. |nav>[[[Go there.|260]]]At the same time as I caught the whip, a werewolf attacked! The enemy's point is 8. Roll the dice. Eyes + A If the total is 9 or more, you win, and if it is 7 or less, you lose.{ (set: $enemy to 8) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 1st) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|310]]] |lose)[[[Lose|204]]] }]]Go further. A figure can be seen ahead. Is there 7-8 people? Grasp the whip and approach carefully. No way! The one who was walking in front of them was co-starring with me until a while ago, It was Christopher Bee, who played Dracula. Isn't it the movie staff around that? Why in such a place! ?? |nav>[[[See the situation|166]] [[Approach|367]]]My whip groaned faster than he jumped at me. A werewolf who rolls around. Further whip! |nav>[[[Continue|101]]]A werewolf who jumped into the corner earlier than my whip. The sharp claws made a scar on my cheeks and back. |lifedown>[(Life - 1)] (set: $life to it-1) |nav>[[[Continue|101]]]At that time, a black cloud struck the moon, which was shining light from the outside. The werewolf turns into a human figure in the meantime. And when the moon was completely dark, Standing there was a good-looking middle-aged man. "Sorry ..." A werewolf who bows deeply. "I'm a monster on this street. I've been cursed by Dracula and never again in human society I have become a body that cannot live. When the moon is full, I'm sad that I turn into a beast ... " That said, the werewolf shed tears. I have no words to comfort. "Take this early before the moon rises." What he put out was a key with a skull emblem on the handle. |key>[(Obtained the skull key.)] |nav>[[[Continue|219]]]{ (if: $inv contains "skull key")[(replace: ?key)[]] (else:)[(set: $inv to it + (a: "skull key"))] }Say goodbye to werewolves. I immediately opened the door with the coat of arms and went inside. |nav>[[[Continue|15]]]Watch the situation with caution. Then, everyone seems to have been cut off somewhere in their body I noticed that I had a mark. Some even have skeletons. Still, I'm fine and walk here. It's a zombie. They must have become zombies |nav>[[[Continue|47]]]I unexpectedly approached the reunion with an unexpected companion. "What happened to you, Mr. Bee and Mr. Fisher !?" But when I talk to him, there is no reaction. On closer inspection, there was a large, bitten wound on Mr. Bee's flank. It's a zombie! When I thought so, one of them attacked me. I ran away. |lifedown>[(Life - 1)] (set: $life to it-1) |nav>[[[Continue|141]]]In front of me running away, even more ridiculous enemies were blocked. Red Gaikotsu-Red Skelton! While I was blocked from going to Red Skelton, Zombies have caught up from behind. I was caught! For the time being, I have to attack one of them and make an escape route! |nav>[[[Attack zombies|116]] [[Attack Red Skelton|292]]]Even though they are zombies, they are friends. What should I do? |nav>[[[It has already become a zombie. Let's attack|127]] [[You can't beat your friends. Let's run away|141]]]Shake the whip and beat the zombies. However, to defeat allies, There is a feeling of resistance. I was immediately surrounded. What is your current life point? |nav>[|high>[[[12 or more|191]]] |low>[[[11 or less|276]]]]{ (if: $life >= 12)[(replace: ?low)[|disabled>[11 or less]]] (else:)[(replace: ?high)[|disabled>[12 or more]]] }I knocked down a few zombies in front of me and I ran away crazy. |lifedown>[(Life - 1)] (set: $life to it-1) I couldn't look back. A big senior as an actor The strict director, all the kind staff, Everyone has become a horrible monster. I don't want to see such a figure again ... |nav>[[[Continue|134]]]It hurts! Mr. Bee jumped on my arm and bit it. With that as a signal, the zombies eat my body. Will I be a member of these awesome zombies ...? (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Go further. Then, there were doors on both the left and right sides of the road that stretched straight to the south. It was What do you do? |nav>[[[Enter the left door|285]] [[Enter the door on the right|394]] [[Go straight|378]]]Do you have an ax? |nav>[|axe>[[[Have|306]]] |noaxe>[[[I don't have it|157]]]] (if: $inv contains "axe")[] (else:)[(replace: ?axe)[|disabled>[Have]]]I hit the red skeleton with all my might. He fell apart with a single blow. But there are still zombies. what will you do? |nav>[[[Fight zombies|338]] [[Escape immediately|322]]]Use the ax to defeat the zombies. Cut down the people who were friends until a while ago. My chest hurt because of too much annoyance. |nav>[(Life - 1)] (set: $life to it-1) Eventually, numerous pieces of meat are scattered. Before I knew it, I had defeated the skeleton. I was standing alone in the bloody passage. And I ... |nav>[[[Clean up the corpses of your friends|152]] [[Leave without looking after|170]]]Swipe a whip to attack zombies. However, a fellow who used to do the same job, He couldn't take it very seriously. That sweetness was his life. Immediately surrounded by me, I was a zombie prey ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]I couldn't leave the ugly corpse alone. At the very least, let's put together the corpses of each person. With that in mind, I started cleaning up the corpse. However, someone came to me as I was working. It's a red skeleton! Even if it is broken up once, it will be revived. By the time I realized that, my neck had been torn off by him. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]As I was leaving, I heard a rattling noise behind me. Looking back, the Red Skelton was resurrected. Well, even if he's broken up once, he'll come back again. He hurried away and managed to shake it off. |nav>[[[Continue|134]]]I shook the whip toward the zombies. One, two, and a man who was my companion collapse. However, the Red Skelton attacked again from behind me who was absorbed in the battle. Even if it falls apart once, it will be revived. Will it become a zombie's prey while being held by the skeleton? (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Although it is a zombie, it was originally a companion. It can't be beaten. I desperately ran away. |lifedown>[(Life - 1)] (set: $life to it-1) |nav>[[[Zombies aren't chasing fast. I managed to escape.|134]]]Flapping! When I tried to close the door, a crow suddenly jumped in. "Yo, Anchan" What can this guy talk about? However, he is a bad guy. However, I've heard this voice somewhere ... Well, that's the "voice of heaven"! "You don't trust me at all. Well, I'm glad I was able to get through the door safely. I'm on your side, believe me. " I didn't get along. However, the crow continued regardless of my reply. "I can tell you about the crazy gimmicks that are ahead ..." what will you do. |nav>[[[Listen to the story of the crow|295]] [[Go ahead without asking|71]]]"There is a bone pillar with dragon bones piled up in the place where I went a little further." "Bone pillar?" "It spits fireballs, but because the spit position is high, If you approach and attack from a low place, you can break it. " Then the crow soared toward the ceiling. It seems that he intends to decide on a high-level sight. After a while, there was certainly a bone pillar. One head bone rests on top of the piled bones. |nav[[[Continue|142]]]I proceeded without paying attention to what the crow said. You can see the pillars made by stacking bones in front. At the top is something like a giant reptile skull. Let's get closer. Suddenly a fireball flew from my mouth. The flames graze my shoulders. I got a light burn. |nav>[(Life - 2)] (set: $life to it-2) Hurry up and hide behind the scenes. That crow came over there again. "Look at the hole. You should listen to what I say. How about telling you how to break that bone pillar? " He said that and laughed. It's a messy guy, but ... |nav>[[[Listen to the story|252]] [[Don't ask|20]]]<img src="images/scene-bone.png" alt="Bone pillar attack"> Try to attack as told. Indeed, the bone pillars fell apart. |heartup>[(Heart + 10)] (set: $hearts to $hearts+10) |lifeup>[(Life + 1)] (set: $life to $life+1) "I'm listening to what people say." Coming down again, the crow said. After a while, the bone pillar appeared again. This time, two giant dragon skulls are piled up. It's a monster that can reach a height of about 2 meters with just two heads. The upper skull is facing here, The one on the bottom is facing in the opposite direction, I can't seem to attack here. "That's the same thing. Get closer than before, If you attack from a low position, it's a good idea. " The crow whispered when he stopped on my shoulder. |nav>[[[Do as the crow says|366]] [[Watch the situation for a while|395]]]Before the fireball pops out I ran straight up to about 1 meter in front of the bone pillar. Sit down and shake the whip. At that time, the skull of the dragon that was facing away suddenly turned to me. Bish! I hit the fireball properly. Fly about 10 meters, When I became a fire doll, my life was gone. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]I went away and watched the bone pillars for a while. Suddenly, the heads of the two dragons turned toward me at the same time and spewed a fireball. There was a distance, so I managed to avoid it. After all, the word of the crow was a lie. The bone column is in the middle of the passage. How do you get through? It was |nav>[[[Proceed while knocking down the fireball with a whip|174]] [[Run through the side of the bone pillar|153]]]"His head is about 2 meters high. So, if you get as close as you can and attack from as low a position as possible, The fireball does not reach. You can easily beat it. " The crow fluttered proudly and soared near the ceiling. Apparently it's about trying to see my fight |nav>[[[Continue|142]]]I ran forcibly while knocking down a fireball with a whip. Along the way, a flame grabs his hand and causes a slight burn. But he manages to get through. |nav>[(Life - 2)] (set: $life to it-2) After walking for a while, a bone pillar appeared again. This time the skull of a giant dragon, It's a stack of two. It ’s about 2 meters high, Let's observe for a while. Apparently, according to the movement of the intruder It seems that the two skulls rotate and spit out fire. It's pretty formidable. What should I do. |nav>[[[Proceed while knocking down the fireball with a whip|174]] [[Run through the side of the bone pillar|153]]]While proceeding while sifting the whip, I noticed that the fireballs flew at regular intervals. You may be able to defeat it by aiming for a slight ski that does not attack. |nav>[[[Attack|100]] [[Do not attack|92]]]What is your current life point? |nav>[|high>[[[11 or more|92]]] |low>[[[10 or less|100]]]]{ (if: $life >= 11)[(replace: ?low)[|disabled>[10 or less]]] (else:)[(replace: ?high)[|disabled>[11 or more]]] }It was sweet. About 2 meters from the bone pillar, I was hit by a fireball. My body blew off 20 meters and quickly became a fire doll. It was the last time I heard the crow's laughter ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]<img src="images/scene-mummy.png" alt="Mummy attack"> I managed to get through without being hit by a fireball. I noticed that the crow was gone. As I went further, I arrived at a dimly lit room. Inside was an ancient Egyptian-style casket made of gold. by the way My next film was decided to be a movie called "Curse of the Pharaoh" ... I was sentimental. At that time, the casket opened with a squeaking noise. What appeared from the inside was a mummy man who gave off a white light. He is a monster that is about 2 meters tall and is wrapped around. How do you attack? |nav>[|lamp>[[[Use the lamp|115]]] |axe>[[[Use an axe|39]]] |nothing>[[[Use a whip|323]]]]{ (if: $inv contains "lamp")[] (else:)[(replace: ?lamp)[|disabled>[Use the lamp]]] (if: $inv contains "axe")[] (else:)[(replace: ?axe)[|disabled>[Use an axe]]] }Proceed south on the passage. The walls and floor are broken in places. If you don't pass carefully ... Suddenly a stone flew. I see a small monster running away. I followed it, but soon it disappeared into the darkness. .. After a while, there was a side road in the eastern direction. Of course, you can go straight to the south as it is. Where should I go? |nav>[[[To the east|380]] [[To the south|352]]]Go through the dim hole. Fluttering! Suddenly a horde of bats attacked! |nav>[|flute>[[[I have a flute|137]]] |noflute>[[[I don't have a flute|225]]]] (if: $inv contains "flute")[] (else:)[(replace: ?flute)[|disabled>[I have a flute]]]Heading east, there was a small room. Look for something remarkable. There was a bag containing 20 hearts and a mysterious clock that stopped the time around. |bag>[|heartup>[ (Heart + 20)]] |watch>[|itemgain>[ (Obtained the watch.))]] |nav>[[[Go back to the original passage and head south.|352]]]{ (if: $heartbag is true)[(replace: ?bag)[|itemowned>[The bag of hearts can only be obtained once.]]] (else:)[(set: $heartbag to true) (set: $hearts to it+20)] (if: $inv contains "watch")[(replace: ?watch)[]] (else:)[(set: $inv to it + (a: "watch"))] }Crazy, messy. Armored monster armor appeared, with the sound of metal clashing. How should we fight the one who stands in the way? |nav>[|axe>[[[Use an axe|129]]] |whip>[[[Use a chain whip or a long whip|257]]] |nothing>[[[I don't have either|305]]]]{ (if: $inv contains "axe")[] (else:)[(replace: ?axe)[|disabled>[Use an axe]]] (if: $inv contains "chain whip")[] (else-if: $inv contains "long whip")[] (else:)[(replace: ?whip)[|disabled>[Use a chain whip or a long whip]]] }I took out the whistle and started blowing, trying to confuse the bat's hearing. Immediately their movements were messed up. Bats collide with each other, It was a big fuss because it crashed into the wall. |nav>[[[Let's proceed to this ski|169]]]If you have one or two bats, it's tough to see a large number of bats that aren't a big deal. I was bitten and scratched, and I was messed up. |lifedown>[(Life - 1)] (set: $life to it-1) You can't get rid of all the bats. Should I still move on? |nav>[[[Go ahead|337]] [[Return to the upper passage|369]]]No matter how much I shake the whip, the number of bats hardly decreases. Further damaged. |lifedown>[(Life - 1)] (set: $life to it-1) |nav>[[[Continue|169]]]Chased by bats, I climbed the hole again. it can not be helped……. |nav>[[[Return to the original passage.|196]]]The hole was a dead end on the way. But before that, He found Kusarimuchi. |whip>[|itemgain>[(Obtained the chain whip. Replaces the leather whip)]] |nav>[[[When I made sure there was nothing else, I turned back and went out of the hole.|196]]]{ (if: $inv contains "chain whip")[(replace: ?whip)[]] (else:)[(set: $inv to it + (a: "chain whip")) (if: $inv contains "long whip")[(replace: ?whip)[|itemgain>[(You already possess the long whip, so you can't take the chain whip.)]]] }To break the armor of the armor, I took out the ax and held it. Now, how to attack? |nav>[[[Swing the ax around and close combat|65]] [[Throw an ax at the armor|321]]]Take a distance and attack with a whip so that you will not be hit by the armor's spear. Gatsu! Boko! Every time the whip hits, the enemy moves backwards. Wow, what! ?? Stones will fly from somewhere again! Armor rushed in with a momentary gap. What is your current life point? |nav>[|high>[[[11 or more|9]]] |low>[[[10 or less|305]]]]{ (if: $life >= 11)[(replace: ?low)[|disabled>[10 or less]]] (else:)[(replace: ?high)[|disabled>[11 or more]]] }The onslaught of armor makes me slowly retreat. No, it will be done as it is. The enemy's point is 7. Roll the dice. Eyes + C If the total is 8 or more, you win, and if the total is 6 or less, you lose.{ (set: $enemy to 7) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 3rd) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|214]]] |lose)[[[Lose|69]]] }]]It's the best! I was cornered, Suddenly I turned over and slipped past the armor. Do not look back as it is, run away with all your might! |lifedown>[(Life - 1)] (set: $life to it-1) |nav>[[[Apparently I ran away. I opened the front door and went inside.|12]]]Quickly avoid armor attacks. However, because of the momentum, from the crack that opened on the floor, He falls head over heels. |lifedown>[(Life - 2)] (set: $life to it-2) Consciousness gradually returns. Apparently I can move. This is the hall at the entrance of the castle! As I proceeded, about 10 zombies approached from the back. Well, what should I do ... |nav>[[[Fight zombies|163]] [[Run away|17]]]I managed to get rid of the armor charge. After that, the stone flew, but I attacked without worrying about it. Gwashern! Finally the armor has fallen. |lifeup>[(Life + 1)] (set: $life to it+1) At that time, "Kiki!" A small creature screaming and running away ... It's a small demon |nav>[[[Continue|88]]]Gaki, Guaki! I shook off his spear and tried to dig into it. But then suddenly "Kikii!" A little demon pops out and clings to me. The guy who threw the stone a while ago. "Don't disturb!" At the same time as yelling, he swings the ax over the armor's head. Ono dug deep into his head. Finally defeated. |heartup>[(Heart + 5)] (set: $hearts to it+5) |lifeup>[(Life + 1)] (set: $life to it+1) |nav>[[[Continue|88]]]Gwasha! The ax I threw hit the armor directly. He just lost his balance and It falls straight down from a crack in the collapsed floor. However, axe also fell with him. |itemLose>[(Lost the axe)](set: $inv to it - (a:"axe")) |nav>[[[After taking a break, I went south again. There was another door in front.|12]]]There was another passage in the door. After walking for a while, there was a door in the west direction. Of course you can ignore it and pass by ... |nav>[[[Enter the west door|96]] [[Go straight|48]]]"Wait!" A small demon that runs away as soon as the armor collapses. He manages to catch the guy who runs away quickly. "Hey! Please forgive me. If you forgive me, I'll teach you. Nah, nah, it’s fun! " Eri's neck is grabbed like a cat, The devil who can't move desperately kills himself. Well, what should I do? |nav>[[[Forgive|150]] [[Do not forgive|185]]]Inside the door was a hall of mirrors with mirrors of various sizes. Every time I take a step, my figure emerges in the darkness. It doesn't feel very good to be surrounded by a mirror. When I tried to turn back, an enemy suddenly appeared. It is an armor wearing a mirror-like twist that reflects light. When he noticed me, he slowly approached me. Apparently I have to fight. |nav>[|axe>[[[Attack with an axe|192]]] |noaxe>[[[Attack with a whip|288]]]]{ (if: $inv contains "axe")[] (else:)[(replace: ?axe)[|disabled>[Attack with an axe]]] }Follow the road to the south. What the hell, armor appeared again. What should I do. |nav>[|bag>[[[Use a waterskin|79]]] |axe>[[[Use an axe|144]]] |nothing>[[[I don't have either|112]]]]{ (if: $inv contains "waterskin")[] (else:)[(replace: ?bag)[|disabled>[Use a waterskin]]] (if: $inv contains "axe")[] (else:)[(replace: ?axe)[|disabled>[Use an axe]]] }"What? Depending on the situation, you can forgive me." Nothing happens even if you defeat such a guy. Then you'll be afraid of the monsters It's better to find out the secret even a little. I thought so I spoke with a loud voice. "Buru Buru, isn't that kind of awkward voice? Ah, that, armor guy, he's vulnerable to water. If you sprinkle water on it, it will rust and you will not be able to move. Give the water bottle of the leather that you have, and pour the water inside. You can beat it in one shot. Well, I don't want to try it. " With that said, the little demon put out a leather bag. |bag>[|itemgain>[(Obtained a waterskin.)]] "It's okay if it's true. I'm already in the way of you. See you again. Good luck! " What a good guy. |nav>[[[Continue|393]]]{ (if: $inv contains "waterskin")[(replace: ?bag)[]] (else:)[(set: $inv to it + (a: "waterskin"))] }"No, I won't forgive you" Thanks to this guy, I had a lot of trouble with my eyes. Let's punish you a little. For some reason, Garandou is inside the broken armor. I trapped a small demon in it. "Ahhh, can't you get out ~! I'll be envious for the rest of my life ~ !! I'll get out of it! Bokenas ~! " The swearing of a small demon cracked in the aisle. It doesn't matter if you leave. |nav>[[[Continue|393]]]I went further south. There is a door! ?? I opened it and went inside. |nav>[[[Continue|12]]]Gwakkin! With the ax in my hand, I gave the armor a first strike. However, at that moment, my body ran into severe pain. |lifedown>[(Life - 3)] (set: $life to it-3) When you turn to the armor while hitting the floor, It looks like it hasn't been damaged at all. Well, even if this guy is attacked All that damage is repelled like a mirror! What is your current life point? |nav>[|high>[[[10 or more|51]]] |low>[[[9 or less|2]]]]{ (if: $life >= 10)[(replace: ?low)[|disabled>[9 or less]]] (else:)[(replace: ?high)[|disabled>[10 or more]]] }Pish! I hit it with a whip as much as I could. At that moment, a throbbing pain ran through my body. Further attacks! The pain comes back every time. |lifedown>[(Life - 1)] (set: $life to it-1) What's more, the armor doesn't seem to have been damaged. Will this guy bounce off all the shocks it receives? There is no chance of winning against such a guy. I have to run away. You can see the exit in the back of the room. However, you can't go there unless you get out of the armor that stands in your way. What should I do. |nav>[[[Go to the back of the room|35]] [[Turn back from the door that came in|13]]]<img src="images/scene-armor-water.png" alt="Waterskin attack"> Zaba! He quickly entered the foot of the attacking armor and sprinkled the water in the water bottle. He immediately rusts and makes a squeaky sound. Eventually he stopped moving altogether. |heartup>[(Heart + 5)] (set: $hearts to it+5) |lifeup>[(Life + 1)] (set: $life to it+1) |itemLose>[(Lost the waterskin)](set: $inv to it - (a:"waterskin")) It seems that what that little demon said wasn't a lie. He will hurry ahead. |nav>[[[Continue|224]]]With the ax in my hand, I headed for the armor. However, it moves faster than the previous one, and it doesn't attack as expected. The enemy's point is 7. Roll the dice. Eyes + A If the total is 8 or more, you win, and if the total is 6 or less, you lose.{ (set: $enemy to 7) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 1st) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|206]]] |lose)[[[Lose|112]]] }]]I was hunted down by the violent attack of the armor. Bish! His spear grabbed my flank. |lifedown>[(Life - 1)] (set: $life to it-1) Fortunately, the wound wasn't deep, but it's not dangerous as it is! Run away! !! |nav>[[[Continue|172]]]<img src="images/scene-spikes.png" alt="Spiked ceiling"> The next thing that blocked my path was a thorny suspended ceiling. It repeats up and down movements with a constant rhythm. It spread to the full width of the road and was about 5 meters deep. If you do not calm down and pass, you will be crushed. |nav>[|watch>[[[I have a clock to stop the time|384]]] |nowatch>[[[I don't have it|272]]]]{ (if: $inv contains "watch")[] (else:)[(replace: ?watch)[|disabled>[I have a clock to stop the time]]] }A difficult battle continued. However, the movement of the armor is also much slower. Bish! It hurts! !! The spear grazes on the flank. |lifedown>[(Life - 1)] (set: $life to it-1) However, he squeezed his energy and managed to win. |heartup>[(Heart + 10)] (set: $hearts to it+10) |nav>[[[Further he goes down the road.|224]]]There were new obstacles in my way of running away. It's a suspended ceiling! !! The thorns planted without gaps repeat up and down movements. There seems to be considerable depth. Even if you get through at once, it's safe Will you get to the other side? I hesitated a little. However, armor is approaching from behind. what will you do! ?? |nav>[[[Jump into the suspended ceiling|178]] [[When armor arrives|377]]]Armor is jumping in! At that time, I jumped into the ceiling! !! Gwasha! Behind me, the armor flutters. I was slipping through the ceiling with a short hair. When the ceiling went up, he turned into iron scraps. |heartup>[(Heart + 5)] (set: $hearts to it+5) |nav>[[[I left the place and went further.|95]]]I waited for the armor with my back to the suspended ceiling. Armor that jumps! I got away from it! !! However, I couldn't avoid it. As it is, in the ceiling with him. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]I used a clock. The suspended ceiling stopped perfectly and I was able to pass easily. |itemLose>[(Lost the watch)](set: $inv to it - (a:"watch")) |nav>[[[Go further.|95]]]I caught the moment when the suspended ceiling went up and jumped inside. Gwasha! !! It was just a little late. Because of that delay, my body was under the suspended ceiling, Even though I saw it, it was crushed miserably. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]After a while, I came to a place where the road was divided into east and west. Where should I go? |nav>[[[To the east|269]] [[To the west|151]]]Heading east, there was a door. Go inside. Suddenly, it became pitch black in front of me, and my body began to float in the air. When I noticed, I was in a different place than before. One passage extends to the south. As I proceeded, the odor of death came out of nowhere. What the hell is this ...? |nav[[[Continue|260]]]Going west, there was a door. The door is engraved with a red snake emblem, It didn't open because it seemed to be locked. |nav>[|key>[[[I have the red snake key|302]]] |nokey>[(link: "I don't have it")[(show: ?backtrack) (set: $hearts to it-10)]]]{ (if: $inv contains "red snake key")[] (else:)[(replace: ?key)[|disabled>[I have the red snake key]]] } |backtrack)[|lifedown>[(Hearts - 10)]|drop>[|itemlose>[ You lose one item.] (for: each _item, ...$inv)[(link: _item)[(show: ?cont) (replace: ?drop)[] (set: $inv to it - (a: _item))]]](if: $inv's length is 0)[(replace: ?drop)[(link: " Continue")[(show: ?cont)]]]] |cont)[|nav>[[[Start over from the graveyard|32]]]]I tried to slip through the side while dodging the armor's attack. Immediately he pokes his spear with tremendous momentum! Dodge the body greatly. Pish! The costume I was wearing tears |itemLose>[(Lost the waterskin)](set: $inv to it - (a:"waterskin")) Armor attacks on me who staggered and fell! |nav>[[[Receive an attack with a nearby bronze mirror|242]] [[Desperately avoid|2]]]Escape between the halls of mirrors. I returned to the aisle and ran away, and managed to shake it off. |nav>[[[Continue|48]]]<img src="images/scene-armor.png" alt="Armor attack"> Armor slowly approached, swinging up his spear. what will you do? |nav>[|bag>[[[Throw in and let the water in the leather water bottle drip|194]]] [[Receive a spear with a bronze mirror placed nearby|242]] [[Avoid the spear|2]]]{ (if: $inv contains "waterskin")[] (else:)[(replace: ?bag)[|disabled>[Use a waterskin]]] }I couldn't avoid the armor's spear. The spear pierced my heart exactly. Almost instantly, I breathed. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]I jumped into the armor's foot in a mortal manner. It must have been an unexpected attack. His reaction was delayed. now! !! Sprinkle the water in the leather water bottle. |itemLose>[(Lost the waterskin)](set: $inv to it - (a:"waterskin")) The armor quickly rusted, made a squeak, and eventually stopped moving. |heartup>[(Heart + 5)] (set: $hearts to it+5) |lifeup>[(Life + 1)] (set: $life to it+1) |nav>[[[I left the room and went further. Turn around some corners.|95]]] I grabbed the bronze mirror by my side and received the armor's spear. The tip of a spear that hits the mirror with tremendous momentum! Gwakkin! !! However, no shock was transmitted to my hand holding the bronze mirror. On the contrary, the armor was blown away and fell apart. This bronze mirror bounced off his attack. |heartup>[(Heart + 10)] (set: $hearts to it+10) |lifeup>[(Life + 1)] (set: $life to it+1) It must be a mirror with great magical power. Let's get it. |mirror>[|itemgain>[(Obtained a mirror.)]] |nav>[[[Go through the room and go further. I turned some corners.|95]]]{ (if: $inv contains "mirror")[(replace: ?mirror)[]] (else:)[(set: $inv to it + (a: "mirror"))] }Open the left door and go inside. Then there was a small demon. "I'm sorry. Hey, someone who seems to be strong. If you're an old man, why don't you take your heart? " I've never been wary. Answer that you don't have it. "Tell me a lie. I'm going to give you a bargain. Look at it." That said, what he showed was a blood-red dice. "A dice made from red skeleton bones. It's a story only here. If you have this, you'll call for luck. what? Do you say you don't need it? I don't trust you. Honestly Do you use this dice? " With that said, Kooni recommended the following pieces to me. (set: $gambleroom to true) ○ Pieces ・ Heart (No matter how many pieces you have) ○ How to do, if you roll the dice once and the number of rolls is even (2, 4, 6) The amount of money is doubled. If it is an odd number (1, 3, 5), all the chips will be confiscated. (You don't have to do it. If you do, write the results on the checklist. You can only chip once, not more than once) |itemowned>[Will need to come back and program this later] I broke up with Toyol and returned to the aisle. |nav>[[[Follow the passage|378]] |room)[[[Enter the right door|394]]]]{ (if: $rosaryroom is false)[(show: ?room)] }I entered the door on the right. There was a small demon. "Yokita, exchange the bargain for your heart." That said, what he put out was a wooden rosary. "I lost a big loss and exchanged for Heart 400. What?" "Why isn't this wooden, it's cheap. Isn't it cheaper?" "Don't do that. It's the finest product. But yeah. With Heart 40." Suddenly the price dropped by a single digit. It's a completely ridiculous guy. (set: $rosaryroom to true) |rosaryLink>[(link: "Rosary")[(set: $inv to it + (a: "rosary")) (set: $hearts to it - 40)]] - 40 Hearts |rosaryOwned)[ |itemowned>[You already posess this item.]]|rosaryLow)[ |heartslow>[Insufficent Hearts.]]{ (live:)[ (if: $inv contains "rosary")[(replace: ?rosaryLink)[|disabled>[Rosary]] (show: ?rosaryOwned)] (if: $hearts < 40)[(replace: ?rosaryLink)[|disabled>[Rosary]] (show: ?rosaryLow)] ]} I said goodbye to the little demon and returned to the aisle. |nav>[[[Follow the passage|378]] |room)[[[Enter the left door|285]]]]{ (if: $gambleroom is false)[(show: ?room)] }Go down the aisle. It's a door again. go inside. (set: $rosaryroom to false) (set: $gambleroom to false) |nav>[[[Continue|45]]]Go inside the door. The smell of blood makes my nose. It's a torture room! There are a lot of misleading tools such as whips, roasting irons, and slashing axes. The iron ring fixed to the wall is probably an iron skein that connects the rebels. Let's get out of such a place as soon as possible. I hurried to the exit. then, "If there" I was called by a female voice. Looking for the voice lord, It was a mouse in a small basket. "I am Francois, the daughter of Gregorio W, the former king of this castle." I can not believe that. This little mouse is ... The mouse went on. "My country was destroyed by the Demon King Dracula. At that time I was captured and I was made a bride of Dracula. A life that promised eternal youth but couldn't have a piece of freedom was hell. What's more, suddenly Dracula wants a new bride, It changed me like this. " What a selfishness ... I had a hatred for Dracula. At that time, there was a noise outside the door. When I hide in the shadow, A Yoroi soldier with an ax-Ax Armor appears. He picked up the basket containing the princess. |nav>[[[Jump out and fight Ax Armor|77]] [[Watch the situation for a while|109]]]I jumped at Ax Armor. However, the blow to him is It only scratched Yoroi to the extent of scratches. The next moment, my neck was flying away from my torso. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Ax Armor went out through the back door with the basket in his arms. Are you going to execute the princess! ?? Such an idea grabbed my head. Do you have an ax? |nav>[|axe>[[[Have|282]]] |noaxe>[[[I don't have it|220]]]] (if: $inv contains "axe")[] (else:)[(replace: ?axe)[|disabled>[Have]]]<img src="images/scene-armor-axe.png" alt="Axe armor and princess"> With Ono in hand, follow Ax Armor. He went into a dimly lit small room. Take out the mouse and pour it into a white smoky liquid. Then, in the meantime, the mouse turned into a human figure. She's too dark and she can only see the silhouette, but she certainly looks like a young girl. He grabbed the princess's neck and swung her ax up. "wait!" Immediately I jumped into the room. However, the next moment, I suddenly screamed and stood up. The lord of the silhouette I thought was a princess was a hairy monster! |nav>[[[Must have been fooled. Run away|61]] [[Even monsters are about to be killed. help|146]]]In order to defeat his tough-looking Yoroi, I picked up the neck-slashing ax that was by my side. |axe>[|itemgain>[(Obtained an axe.)]] |nav>[[[Continue|282]]]{ (if: $inv contains "axe")[(replace: ?axe)[]] (else:)[(set: $inv to it + (a: "axe"))] }Nagai is useless in such a place. I hurriedly tried to escape from the room. At that time, doss! There was a loud noise. The monster's neck rolled around my feet as I turned around. Oops. It wasn't a trap! I wasn't surprised. Ax Armor attacked me even more. The enemy's point is 7. Roll the dice. Eyes + B If the total is 8 or more, you win, and if the total is 6 or less, you lose.{ (set: $enemy to 7) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 2nd) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|270]]] |lose)[[[Lose|213]]] }]]I instantly broke between Ax Armor and the monster. Armor, who was disturbed by the execution, gets angry and shakes Ono. Immediately, my ax is struck by the armor's ax. However, it doesn't seem to work. Further armor attacks! What is your current life point? |nav>[|high>[[[13 or more|303]]] |low>[[[12 or less|213]]]]{ (if: $life >= 13)[(replace: ?low)[|disabled>[12 or less]]] (else:)[(replace: ?high)[|disabled>[13 or more]]] }<img src="images/scene-gregorio.png" alt="King Gregorio"> To the north, there is an entrance to the castle. Go there. The inside was a hall. It's rough. A ragged forehead was left on the floor. It was a good-looking portrait of a man who looked like a king. When I went further, I arrived at the room where the throne was placed. I wonder if the man in the portrait was sitting here ... Then, something like a white haze emerged on the throne. Eventually it materialized into a portrait man. "Simon, I've been waiting. I'm Gregorio, the former King of Transylvania, here. " What do you mean, Gregorio? Speaking of W world ... "I was destroyed by the Demon Lord Dracula about 500 years ago. At that time, I was envious of Dracula. Jaga, enter the world of death, My thoughts have changed. When I was alive, I suffered here, It's a world where there are no worries or hesitations. I don't know, you are strong. If you connect with me, you can live as you wish under Dracula, the Great Demon King. " Of course I refused. Then, "It's an incomprehensible guy. The guards, get rid of it!" What appeared was the ghost of about 20 soldiers wearing humans. Apparently I have to fight these guys. What whip do you have? |nav>[|whip>[[[Long whip|391]]] |nowhip>[[[Other whip|331]]]{ (if: $inv contains "long whip")[(replace: ?nowhip)[|disabled>[Other whip]]] (else:)[(replace: ?whip)[|disabled>[Long whip]]] }]I finally reach the door. I went inside. What kind of enemy is waiting this time? As I entered, there was a passage to the north. Go ahead. I found a ladder climbing up on the wall. Go through the ceiling and take this ladder ... |nav>[[[Climb|26]] [[Do not climb|52]]] Climb the ladder. On the roof, there is a narrow tunnel like Enttsu, It continues to the top. Eventually, I went inside the big clock just below the tower where Dracula was. |nav>[[[I decided to climb the big clock.|375]]]I saw the door in front of me. However, there was an enemy here as well. It's a white dragon! !! White Dragon-The Plesiosauria. He stretched his neck five meters from the wall and watched for the intruder. Two red jewels embedded in his eyes, It's shining, not to miss one mouse. Now, how do you fight against this guy? |nav>[[[Fight with a whip|335]] |dagger>[[[Fight with a dagger|197]]]] (if: $inv contains "dagger")[] (else:)[(replace: ?dagger)[|disabled>[Fight with a dagger]]]The power of the long whip to pay the devil was enormous. The ghosts disappeared one after another. "No, stop it, don't erase me." The king took it out and gave it to me. However, this man also, as Dracula's minion, It would be happier to disappear than to be in the world of death. I shook a long whip. |heartup>[(Heart + 10)] (set: $hearts to it+10) |lifeup>[(Life + 1)] (set: $life to it+1) |nav>[[[Continue|374]]]Not to mention the whip, using all the methods had no effect. Twenty soldiers clung to me. "Welcome to the world of death, let's live happily with me" The king slowly approached. What is your current life point? |nav>[|high>[[[13 or more|234]]] |low>[[[12 or less|223]]]]{ (if: $life >= 13)[(replace: ?low)[|disabled>[12 or less]]] (else:)[(replace: ?high)[|disabled>[13 or more]]] }The king's eyes shone. However, I squeezed my energy and looked back at my eyes. "It looks like he has a very strong mental power. Let's take you to the world of death. " The king muttered. "Obviously! I'm a Vampire Killer, a descendant of the Belmond family !!" "There is no choice but my subordinates who are obsessed with it I'll never leave you again. Wah ha ... " After saying so, the king suddenly disappeared. As the last word left by him, The weight of something clinging to my body was added, and my power was taken away. |lifedown>[(Life - 10)] (set: $life to it-10) |nav>[[[Continue|374]]]The king's eyes shined. I quickly lost consciousness. When I noticed, I was in the darkness, with no sense of up, down, left or right. The power in the body is relaxed and it is strangely comfortable. The figure of Dracula floated in the darkness. "Simon, don't you be my subordinate, and this dark world is yours." I had already lost the feeling that I wouldn't say the proposal. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Follow the road to the entrance again. Suddenly, I found a treasure chest in a corner of the ruins. Inside was a key with a carved god of death on the handle. However, when he tried to reach out, a small demon suddenly jumped out of the shadow and wanted to catch the key. What is your current life point? |nav>[|high>[[[13 or more|309]]] |low>[[[12 or less|351]]]]{ (if: $life >= 13)[(replace: ?low)[|disabled>[12 or less]]] (else:)[(replace: ?high)[|disabled>[13 or more]]] }The small demon's escape was quite fast, but I managed to catch it. "Here, return my key" "What do you say, you haven't picked it up yet, this is Hawaii." I managed to get the key back from the guy who resisted fluttering. |key>[|itemgain>[(Obtained the death key.)]] "Remember me!" I think I couldn't do it. After saying that, the little demon ran away at a tremendous speed. |nav>[[[Continue|370]]]{ (if: $inv contains "death key")[(replace: ?key)[]] (else:)[(set: $inv to it + (a: "death key"))] }<img src="images/scene-demon.png" alt="Demon with key"> No matter how much I chased, the little demon fluttered around and didn't catch me. He runs out of breath and sinks into the ground. He approached with a light footstep as if to ridicule it. "Do you want this key so much? I wish I could keep this condition. " What are the conditions? It was to give 40 hearts. What should I do. |nav>[|hearts>[[[Pay the hearts|387]]] [[Do not pay|147]]]{ (if: $hearts < 40)[(replace: ?hearts)[|disabled>[Pay the hearts]]] }it's no use. I handed the heart 40 to the little demon. "Honestly, give me the key. Don't be taken by a bad guy." Who is the bad guy! |key>[|itemgain>[(Obtained the death key.)]] |heartdown>[(Hearts - 40)](set: $hearts to it - 40) |nav>[[[Continue|147]]]{ (if: $inv contains "death key")[(replace: ?key)[]] (else:)[(set: $inv to it + (a: "death key"))] }"Honna, goodbye!" Leaving a word, the little demon left in a blink of an eye. What a quick guy. |nav>[[[Continue|370]]]There were two roads up from here. One is the stairs. However, it is made of wood and is rotten and crumbled in places. The other is the road that crosses over the big gears. If all goes well, you'll reach the top, but the gears are making noise. This is also quite dangerous. Which one should I choose? |nav>[[[Stairs|246]] [[Gear|345]]]What whip do you have? |nav>[|whip>[[[Long whip|398]]] |nowhip>[[[Other whip|383]]]{ (if: $inv contains "long whip")[(replace: ?nowhip)[|disabled>[Other whip]]] (else:)[(replace: ?whip)[|disabled>[Long whip]]] }]With a dagger in my hand, I slipped through the fireballs that the white dragon fired one after another from my mouth. I clung to his neck. A dragon that rampages insanely trying to shake it off. The enemy's point is 6. Roll the dice. Eyes + D If the total is 7 or more, you win, and if it is 5 or less, you lose.{ (set: $enemy to 6) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 4th) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|233]]] |lose)[[[Lose|138]]] }]]Guo! Every time the whip hits, the white dragon screams and flutters. They spit fireballs and try to attack. However, the direction is not decided, The flames fly insanely. Eventually, when I thought that his neck had hung down, his joints came off, and It fell to the floor in pieces. |heartup>[(Heart + 10)] (set: $hearts to it+10) |lifeup>[(Life + 1)] (set: $life to it+1) |nav>[[[Continue|66]]]He approaches while knocking down the fireball that he spits from his mouth with a whip. Bish! Hit the whip as hard as you can. However, it doesn't work for white dragons at all. On the contrary, he was knocked off with his long neck. what will you do? |nav>[[[Continue fighting|120]] [[Run away|104]]]While clinging to the dragon's neck, he advanced toward his head. Stick the dagger into the eye of the red jewel and scoop it out! A dragon that can also suffer! !! Before being shaken off, I also scooped out another jewel. He screams at the end of his life, and he flutters. I shook me off and spit out a mess of fireballs, and then it got stuck. At that moment, his joints came off and his long neck fell to the floor. |heartup>[(Heart + 10)] (set: $hearts to it+10) |lifeup>[(Life + 1)] (set: $life to it+1) |nav>[[[Continue|66]]]I was finally shaken off by the fiercely exposed white dragon. A fireball hits me on the floor! It is regrettable that I will be killed in such a place .... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]<img src="images/scene-vampire.png" alt="Vampire attack"> On the way, I felt dangerous because my feet collapsed several times, but I managed to reach the top of the stairs. At the moment of relief, there is a figure in front of you! As soon as I jumped in, I fell on the gear. |lifedown>[(Life - 3)] (set: $life to it-3) However, it was good that it fell. Of the huge gears that are combined in the horizontal direction It was part of the axis. The enemy hasn't risen yet. When I wake up ... |nav>[[[Check the situation around you|42]] [[Jump on the enemy|222]] [[Attack the enemy with a whip|86]]]Climb to your height on gears with poor footing. Suddenly someone jumped in. He was so focused on his feet that he didn't notice the approaching enemy. |nav>[[[Unexpectedly, I was pushed down!!|332]]]In addition to the man in front of me, there is another enemy hidden in the shadow of the gear. In both cases, there is a kiba in the mouth. A vampire! It is disadvantageous to fight against them in such a place! |nav>[[[Continue|131]]]Jump on the enemy. It became entangled on a gear about 3 meters in diameter. I can see Kiba in my mouth. A vampire of Dracula's minions. Suddenly, another man jumped from behind. |nav>[|rosary>[[[I have a rosary|164]]] |norosary>[[[I don't have it|149]]]] (if: $inv contains "rosary" or $inv contains "golden rosary")[] (else:)[(replace: ?rosary)[|disabled>[I have a rosary]]]The whip's aim is not fixed on the spinning gear, and it is difficult to hit it. I desperately keep attacking, I didn't notice another figure approaching from behind. While being entangled with the man who jumped, he fell further down |nav>[[[Continue|332]]]The place where it fell was on the teeth of the gears combined vertically. |lifedown>[(Life - 3)] (set: $life to it-3) Gears that are meshed one after another. If you don't run away quickly, you'll be caught between your teeth and messed up! What is your current life point? |nav>[|high>[[[20 or more|102]]] |low>[[[19 or less|373]]]]{ (if: $life >= 20)[(replace: ?low)[|disabled>[19 or less]]] (else:)[(replace: ?high)[|disabled>[20 or more]]] }Where to escape! ?? The way up to Dracula's Room is The distance is short, but the way the gears are combined is complicated, and the scaffolding is poor. If you go down the road at once, It seems that we can somehow reach the entrance point of the big clock. What do you do? |nav>[[[Up|236]] [[Down|268]]]You can't win very much with two opponents! I took out the Rosary and held it in front of them. The effect of the Rosary is enormous. Both of them are frightened and shrug. |nav>[[[Alright, run away now!|131]]]The two vampires grabbed me and struck me with a throat. Her consciousness fades. When I wake up again, will I join the ranks of these guys ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]While being scooped up by the intricately meshing gears, I climb up with a traceable footstep. In the meantime, the vampire transformed into a bat and attacked me. Unpalatable! It was pushed down! !! What is your current life point? |nav>[|high>[[[19 or more|195]]] |low>[[[18 or less|373]]]]{ (if: $life >= 19)[(replace: ?low)[|disabled>[18 or less]]] (else:)[(replace: ?high)[|disabled>[19 or more]]] }I got off with all my strength and safely reached the entrance of the big clock. They are chasing after. Alright, it's an attack! The enemy's point is 8. Roll the dice. Eyes + A If the total is 9 or more, you win, and if it is 7 or less, you lose.{ (set: $enemy to 8) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 1st) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|181]]] |lose)[[[Lose|149]]] }]]I ran away and crawl up to the center of the gear that managed to mesh horizontally. Looking around, there are two enemies. Kiba is peeking out of my mouth. Apparently they are both vampires. Let's run away! |nav>[[[Continue|131]]]I got caught between the gears. It was a waste of struggle. My body was crushed without a hitch. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Shake the whip and attack faster than they can jump! The game was a breeze, and the two collapsed without any help. |heartup>[(Heart + 5)] (set: $hearts to it+5) |lifeup>[(Life + 1)] (set: $life to it+1) After deciding that there are no enemies around, climb the big clock again. Dracula's room is finally here. However, a large door blocks the way in front of me. There is no key hole in this door carved with the statue of the Demon King. Instead, five holes are carved in five colors: black, red, white, blue, and purple. Until now, the ball that appeared when you defeated a monster seems to fit perfectly in this hole. If so, does this ball play the key role? Do you have all 5 balls of different colors? |nav>[|balls>[[[I have them all|313]]] |noballs>[[[Even one is missing|168]]]] (if: $inv contains "black ball" and $inv contains "red ball" and $inv contains "white ball" and $inv contains "blue ball" and $inv contains "purple ball")[] (else:)[(replace: ?balls)[|disabled>[I have them all]]]At that moment, I touched the edge of the gear and managed to avoid falling. The bats are getting closer as they try to regain their posture! Do you have a whistle? |nav>[|flute>[[[Have|298]]] |noflute>[[[I don't have it|53]]]] (if: $inv contains "flute")[] (else:)[(replace: ?flute)[|disabled>[Have]]]I hurriedly took out the whistle and started blowing. Immediately, the bat begins to suffer with a squeaky voice and flies around. Eventually, both of them were caught in gears and crushed. Climb on the gear again. I finally arrived at Dracula's Room. However, a large door blocks the way in front of me. There is no key hole in this door carved with the statue of the Demon King. Instead, there are five holes painted in five colors: black, red, white, blue, and purple. Until now, the ball that appeared when you defeated a monster seems to fit perfectly in this hole. If so, does this ball play the key role? Do you have all 5 balls of different colors? |nav>[|balls>[[[I have them all|313]]] |noballs>[[[Even one is missing|168]]]] (if: $inv contains "black ball" and $inv contains "red ball" and $inv contains "white ball" and $inv contains "blue ball" and $inv contains "purple ball")[] (else:)[(replace: ?balls)[|disabled>[I have them all]]]I was accidentally pushed down by a bat. This tower seems to be a colonnade to the bottom of the castle. It keeps falling forever. Zappan! The place where it fell was in the water. Thanks to you |lifedown>[(Life - 1)] (set: $life to it-1) |nav>[[[Continue|363]]]When I put the ball in the hole, the door made a noise and opened. It's finally time to confront Dracula! |nav>[[[Put your feet in the room.|81]]]No, you can't go inside the room unless you have all the balls. Let's get it back. Return the heart to 10 and lose 10 life points and one of the items. |heartdown>[(Hearts reset to 10)] (set: $hearts to 10) |lifedown>[(Life - 10)] (set: $life to it-10) (if: $life < 1)[(set: $life to 1)] |drop>[|itemlose>[Choose one item to lose.] (for: each _item, ...$inv)[(link: _item)[(show: ?nav) (replace: ?drop)[] (set: $inv to it - (a: _item))] ]] Choose one of the following five, open the door in front of you, and try again. (If there are two or more balls that you haven't taken, select which one to look for) |nav>[[[I want a black ball|240]] [[I want a red ball|132]] [[I want a white ball|41]] [[I want a blue ball|279]] [[I want a purple ball|6]]]{ (if: $inv's length is 0)[(show: ?nav) (replace: ?drop)[]] }When I opened the door, there was a staircase to the top. Climb. Suddenly a huge moon appeared in front of me I was pulled out of the dog. A large arched window is lined up on the left, and the moonlight leaking from it It illuminates your feet. The passage extended north. It's creepy that human bones are scattered here and there. Anyway, let's hurry |nav[[[Continue|121]]]"Wow!" I jumped into the door and immediately fell upside down. It was a pit without a floor. Zappaan! I fell into the water. Thanks to you, I was saved. |lifedown>[(Life - 1)] (set: $life to $life-1) |nav[[[Continue|363]]]When I opened the door, I heard a dead smell from nowhere. This is ...! ?? After a while, there was a staircase. As you climb, there is a passage that extends to the south. |nav>[[[Continue|260]]]<img src="images/scene-frank.png" alt="Frankenstein"> When I opened the door, it looked like a laboratory. Many mechanical devices are lined up on the right side. On the left is a flask containing a poisonous red or blue liquid. It was filled with things like rubber and glass tubes that connect them. And in front of you, a small old man in a white coat He was constantly moving his hands in front of a large platform. On the table, a big man full of patches-likely to be 3 meters tall- Is lying down. He has electrodes in his body. As I approached, the old man turned around and grinned. "I came to the right place. From now on, I'm about to experiment with androids. " "Is this an android?" I just replied to an old man who seemed to be friendly. "That's right. My name is Dr. Frankenstein. He's the biggest scientist in the world. And this is the result of my 50 years of research. " "Hmm, so what's the name of this guy?" "Frankenstein. It's my alter ego, I gave it the same name." It's a monster that's too big to be called an alter ego. "Finally, I'll turn on the switch if I'm going to breathe life." He started the device. The needle of the meter swings with tremendous momentum, The discharge tube shone with light. The mechanical noise of win-win increases, Sparks rose from the electrodes attached to the big man. The monster slowly opened his eyes and began to move. "Yeah, I've finally done it!" Exclaimed the doctor. However, he suddenly skipped the doctor and rushed to me. "What are you doing, my son, that person is a customer?" A monster trying to sneak. Well, what do you do? |nav>[|axe>[[[Attack with an axe|31]]] |noaxe>[[[Attack with a whip|3]]]]{ (if: $inv contains "axe")[] (else:)[(replace: ?axe)[|disabled>[Attack with an axe]]] }If this happens, there is only close combat. I jumped at the dragon with all my might. A dragon rampaging to shake it off! Desperately clinging! !! Do you have a dagger? |nav>[|dagger>[[[Have|70]]] [[I don't have it|355]]] (if: $inv contains "dagger")[] (else:)[(replace: ?dagger)[|disabled>[Have]]]He's fixed to the wall, so I won't follow him. If you want to escape, it's the ladder! |nav>[[[I turned back to where the ladder was.|26]]]Even though I was about to be shaken off I approached the dragon's head. Let's gouge the jewels of his eyes with this dagger! The enemy's point is 7. Roll the dice. Eyes + B If the total is 8 or more, you win, and if the total is 6 or less, you lose.{ (set: $enemy to 7) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 2nd) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|233]]] |lose)[[[Lose|21]]] }]]Just clinging to it is full of blame. I couldn't attack very much. Eventually he runs out and is hit against the wall. Further fireball attacks. It was the last time I was afraid. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]On the verge of reaching my head, I was exhausted and shaken off. Fireball attack there! I barely avoided it. No, I have no choice but to run away. |nav>[[[Continue|104]]]Take out Ono and sneak into Frankenstein's monster. Guss! !! With a solid response, Ono sank into his torso. But the next moment, Frankenstein grabbed Ono with both hands and threw me with him. With that momentum, I let go of Ono. |lifedown>[(Life - 3)] (set: $life to it-3) |itemLose>[(Lost the axe)](set: $inv to it - (a:"axe")) What is your current life point? |nav>[|high>[[[14 or more|294]]] |low>[[[13 or less|122]]]]{ (if: $life >= 19)[(replace: ?low)[|disabled>[13 or less]]] (else:)[(replace: ?high)[|disabled>[14 or more]]] }Since the movement is slow, I was able to dodge the first attack. Repeatedly hit with a whip! However, it doesn't work at all. He's getting closer! |nav>[[[Stand up|159]] [[Run away for the time being|334]]]Frankenstein is even more squeezed by me who is thrown away and collapses. Regain his position and avoid spiders. Run away! |nav>[[[Continue|334]]]It seems that the shock that was thrown killed the bones all over the body. She got stuck. Frankenstein is rushing. He can't escape. No more!! (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Where do you run away? |nav>[[[Doctor in front of the laboratory table|278]] [[Those who have a lot of machinery|175]]]Desperately whip. But the next moment, Frankenstein, When I grabbed the whip with my bare hands, I forced it to take it from my hand. His fist cracks in his face! Be blown away, I hit his whole body on the floor. Consciousness goes away ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]"Dr., Doctor! Please do something about it." If you're a doctor, you might be able to get rid of this situation ... With such a rushing expectation, I shook the doctor. "No, my 50 years of research is over." An old doctor who mutters without power. Frankenstein appears there, I and the doctor flew away in a blink of an eye! (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]I had an idea when I came to the machine. I thought that if I used it well, I would have a chance to fight back. How do you fight back? |nav>[[[Pull out the high voltage plug near you and press it against Frankenstein|56]] [[With the machine on your back, the moment you attack, you can quickly escape|36]]]Frankenstein is attacking. Where do you push the plug? |nav>[[[On the left chest|72]] [[To the head|84]]]The strategy was a perfect hit. When Frankenstein's attack is swiftly avoided, He rushed into the machine. Bubba Bubba ……! Frankenstein gets into the machine and gets an electric shock. But he isn't dead yet. While raising the scream of the devil, he attacks me! |nav>[[[Heading|266]] [[Run away|248]]]Bubba! The shock to his heart stopped Frankenstein's movement in an instant. As it is, it makes a tremendous noise and collapses, and it does not move. "I can't do it ... Just with the help of research by Dracula, The evil soul has been transferred! " A doctor who keeps screaming and babbling. He seems to have touched. He will never make an android again. This man is also a victim of Dracula. |nav>[[[Continue|183]]]Crunchy crunchy! I evaded the place where I was grabbed and pressed the electrode against my head as much as I could. Reflexively, Frankenstein shook me off with tremendous momentum. I was hit against the wall and my body fell apart. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Something like blue smoke came out of Frankenstein's monster spring. Eventually it gathered together into a blue ball. When I picked it up, I felt power in my body.|ball>[|itemgain>[ (Obtained a blue ball.)]] |lifeup>[(Life + 2)] (set: $life to it+2) |heartup>[(Heart + 10)] (set: $hearts to it+10) There is only one door to go from the laboratory. It has a dragon sculpture and It doesn't seem to open without the key. |nav>[|key>[[[I have the dragon key|118]]] |nokey>[[[I don't have it|262]]]]{ (if: $inv contains "dragon key")[] (else:)[(replace: ?key)[|disabled>[I have the dragon key]]] (if: $inv contains "blue ball")[(replace: ?ball)[]] (else:)[(set: $inv to it + (a: "blue ball"))] }Attack Frankenstein with a whip! But he hit me at a tremendous speed. Immediately blown off and hit the ground! (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Frankenstein rushes in with tremendous momentum. Dodge quickly. As it is, he crashes into the wall. I can't move. Alright, now is the time to attack with a whip! I finally stopped breathing. But the messed up machine blew fire, By the time I noticed, it was a sea of fire all over the laboratory. I have to escape! I tried to take him, but he clung to the monster and didn't leave. "My research is ...!" Leaving the blazing laboratory, leaving the doctor screaming. |nav>[[[Let's go up using the ladder that was in the aisle|26]]]With the dragon's key, the door opened. What kind of enemies are waiting for us next ... |nav>[[[Continue|6]]]I searched everywhere in the room, in the aisle, for the key. But I can't find it anywhere. There is no choice but to climb the ladder that was in the aisle earlier. |nav>[[[Continue|26]]]Ax Armor's Yoroi was hard and difficult to beat even with an ax. I can beat it as much as I can. After a tough battle, he managed to defeat him. But the regret that he killed the one who was about to be killed It weighed heavily on my heart. |lifedown>[(Life - 1)] (set: $life to $life-1)(set: $princess to false) |nav>[[[Continue|362]]]The power of Ax Armor was overwhelming. I was gradually caught up in the corner of the room. No more! However, at that time, the monster watching the confrontation between me and Armor I suddenly jumped in. A blow with an ax when the armor is distracted by it! The situation is reversed as it is. In addition, ono's repeated hits! !! The strong enemy, Ax Armor, has finally fallen. |heartup>[(Heart + 10)] (set: $hearts to $hearts+10) |lifeup>[(Life + 1)] (set: $life to $life+1) "Simon-sama ..." The monster speaks with a sad face. "You think everything I said is a lie. But ... it's true. Changed to such an unsightly figure, I will never be a human again. I will never forget you who protected me like this. I'll give you this. Your distant ancestor, the brave Simon Belmond, gave me. " With that said, the princess gave me a golden rosary. |rosary>[|itemgain>[(Obtained a golden rosary.)]] She suggested that she escape the castle with her, but at last she wouldn't leave it. When I defeat Dracula, I think I'm going to perish with the castle ... I saw her heart and stopped forcing her any further. However, my heart never cleared up. |nav>[[[Continue|362]]]{ (if: $inv contains "golden rosary")[(replace: ?rosary)[]] (else:)[(set: $inv to it + (a: "golden rosary"))] (set: $princess to true) }The power of Ax Armor was overwhelming. He was immediately cornered, His ono is swung down to my brain, which has no escape! !! (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]There was no time to be sad. I have to move on ... There was a door in the back of the room. However, it doesn't seem to open without the key. A picture of a god of death is drawn on the door. |nav>[|key>[[[I have the death key|29]]] |nokey>[[[I don't have it|296]]]]{ (if: $inv contains "death key")[] (else:)[(replace: ?key)[|disabled>[I have the death key]]] }There is a key with a sculpture of the god of death. Let's use it. The door opened. |nav>[[[Continue|205]]]No, there is no key. I have to get it back. |lifedown>[(Life - 2)] (set: $life to it-2) |heartdown>[(Hearts reset to 10)] (set: $hearts to 10) |nav>[[[Start over from the middle|41]]]I'm inside the door. After a while, I arrived at a large hall. Inside is a tremendous amount of spirit. I'm nervous and go on. Then, a white figure appeared in front of me. It's a dead person. "Simon, you're done. You should be cursed and die here." The ghost told me. |nav>[|rosary>[[[I have a rosary|326]]] |norosary>[[[I don't have it|14]]]] (if: $inv contains "rosary" or $inv contains "golden rosary")[] (else:)[(replace: ?rosary)[|disabled>[I have a rosary]]]"What you say, it's you who perish." I held the Rosary over and blamed the dead. Immediately he begins to suffer and disappears. |nav>[[[Continue|226]]]The dead became a pale ball of light in front of me. And suddenly I flew towards me! Do you have a long whip? |nav>[|whip>[[[Have|342]]] |nowhip>[[[I don't have it|311]]]] (if: $inv contains "long whip")[(replace: ?nowhip)[|disabled>[I don't have it]]] (else:)[(replace: ?whip)[|disabled>[Have]]]I threw the lamp in my hand at the mummy man. Bow! The fire on the houtai swept the whole body in no time. The flesh of the crisp, dry man was too resistant to fire. "Ugh!" A mummy of a fire doll wanders in the room, screaming at the end of life. Eventually, it smashed and smashed, and it stopped working. There wasn't even any burnt residue left behind. |heartup>[(Heart + 10)] (set: $hearts to $hearts+10) |itemLose>[(Lost the lamp)](set: $inv to it - (a:"lamp")) |nav>[[[Continue|46]]]I confronted the mummy man who was approaching with an ax. What is your current life point? |nav>[|high>[[[13 or more|382]]] |low>[[[12 or less|57]]]]{ (if: $life >= 13)[(replace: ?low)[|disabled>[12 or less]]] (else:)[(replace: ?high)[|disabled>[13 or more]]] }Even if you whip it, the whip will just scatter. No damage is done. Immediately the mummy grabs me and squeezes his neck. I'm suffocating and feeling overwhelmed ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Suddenly, white smoke rose in front of me, and it became a white ball. When you take it, your body will be stronger.|ball>[|itemgain>[ (Obtained a white ball.)]] |lifeup>[(Life + 2)] (set: $life to it+2) |nav>[[[Continue|286]]]{ (if: $inv contains "white ball")[(replace: ?ball)[]] (else:)[(set: $inv to it + (a: "white ball"))] }A blow with an ax! Another blow ……. I chopped up the mummy man who couldn't easily fall down with an ax. Instead of blood, something like dust soars. Eventually, when it stopped working He was no longer in its original form. I finally defeated it!! |heartup>[(Heart + 20)] (set: $hearts to $hearts+20) |nav>[[[Continue|46]]]Gwasshi! Ono's blow knocked down the mummy's neck. Did you do it! ?? Suddenly, the hand of a neckless mummy stretched out to me as I approached. Immediately the neck is grabbed and suspended in the air. He wasn't dead yet! !! The enemy's point is 8. Roll the dice. Eyes + B If the total is 9 or more, you win, and if it is 7 or less, you lose.{ (set: $enemy to 8) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 2nd) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|24]]] |lose)[[[Lose|339]]] }]]Go through the room and go further. It's dry! Suddenly a huge bird appeared. That is the legendary rock bird that appears in Arabian Nights! !! The rock bird squeezes its wings, which can reach up to 5 meters when unfolded, and plunges from outside the window. The enemy's point is 6. Roll the dice. Eyes + C If the total is 7 or more, you win, and if it is 5 or less, you lose.{ (set: $enemy to 6) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 3rd) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|247]]] |lose)[[[Lose|235]]] }]]A mummy man swinging around trying to hit me against the wall. Desperately, he manages to unravel and get ready. |lifedown>[(Life - 3)] (set: $life to $life-3) I'll be careful here. |nav>[[[Continue|382]]]Gucha! I was struck against the wall with my neck grabbed. With one blow, the bones in the body fell apart, and with another blow, the skull became messy ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Roc's Key Zume tried to grab my torso. I managed to dodge the first attack and hurry to escape. There is a door! I jumped in just before I got caught and managed to save. |nav>[[[Continue|279]]]In a blink of an eye, I was caught by a rock bird. I was taken out of the window and dropped onto the balcony in front of the big clock. It was just below the tower where Dracula was. I decided to climb the big clock. |nav[[[Continue|375]]]Go inside and close the door. Then what happened, The door disappeared and became a wall. Perhaps it means that you can't go back. |nav[[[Proceed west on the passage.|162]]]After walking for a while, I arrived at a dim hall. Something falls from the ceiling to the neckline. He hurriedly paid by hand. It's a snake! !! No, not just one. I found myself surrounded by tens and hundreds of snakes. I hurry and look around. Besides the door that came in, there were doors in three directions. Where should I go? |nav>[[[Door to the west|18]] [[Door to the south|94]] [[Door to the north|25]]]I ran to the west door. Then, in front of the door, a large white snake with a total length of about 2 meters I was standing up. Is this the commander of this horde? When the white snake looked at me, it slowly raised its sickle neck. The enemy's point is 7. Roll the dice. Eyes + A If the total is 8 or more, you win, and if the total is 6 or less, you lose.{ (set: $enemy to 7) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 1st) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|259]]] |lose)[[[Lose|211]]] }]]When I entered the door, it suddenly became dark in front of me, and I felt a sudden drop. Immediately faint! |lifedown>[(Life - 1)] (set: $life to $life-1) When I noticed, I fell down in the passage extending to the south. As I proceeded, a dead smell came from somewhere. This is ...! ?? |nav>[[[Continue|260]]]Go inside the door and close the door. Inside is a large hall with numerous stone statues. Moreover, all the stone statues are as real as if each one is alive. The eerieness made me feel cold on my spine. Anyway, let's find an exit. We will proceed while paying attention to the surroundings. In the center of the hall was a striking statue of Medusa. It's a monster that appears in Greek mythology. I hear that the one that looked at this guy was immediately turned into a stone. Maybe the stone statues here ... It was a time when I had an unpleasant feeling and hurriedly tried to pass by the statue. Medusa, which I thought was a stone statue until then, suddenly started to move! !! Her snake-made hair flutters nastyly and slowly approaches. It's a battle. I am……, |nav>[|mirror>[[[Use a mirror|110]]] |watch>[[[Use the watch|67]]] |nothing>[[[I don't have either|89]]]]{ (if: $inv contains "mirror")[] (else:)[(replace: ?mirror)[|disabled>[Use a mirror]]] (if: $inv contains "watch")[] (else:)[(replace: ?watch)[|disabled>[Use the watch]]] }A white snake that jumps at you. My whip caught that head exactly. A whip is hit repeatedly to the guy who flutters around! !! White snakes get stuck. And the hordes of snakes that were so many With the death of the boss, he suddenly disappeared. |heartUp>[(Heart + 5)](set: $hearts to $hearts+5) |lifeUp>[(Life + 1)](set: $life to $life+1) |nav>[[[Continue|148]]]Shu! White snakes jump quickly. The whip is empty. I was immediately wrapped around the body of a thick snake. It is squeezed tightly. The bones are squeaky and the breath is choked. |lifedown>[(Life - 2)](set: $life to $life-2) What is your current life point? |nav>[|high>[[[9 or more|201]]] |low>[[[8 or less|103]]]]{ (if: $life >= 13)[(replace: ?low)[|disabled>[8 or less]]] (else:)[(replace: ?high)[|disabled>[9 or more]]] }I immediately remembered the bronze mirror. Yes, if you use that! !! Medusa jumped in. Keeping her eyes out, she put a mirror in front of him's face. "Uga ~" With her screaming, Medusa stopped moving and turned into a stone statue of her. |nav>[[[Continue|245]]]The moment Medusa attacked me, I used my watch to stop the time. (Lost your watch. Remove it from the checklist) now! !! I turned away from Medusa's eyes and started a counterattack with a whip. What whip do you have? |nav>[|whip>[[[Chain whip or long whip|182]]] |nowhip>[[[Leather whip|119]]]{ (if: $inv contains "chain whip")[(replace: ?nowhip)[|disabled>[Leather whip]]] (else-if: $inv contains "long whip")[(replace: ?nowhip)[|disabled>[Leather whip]]] (else:)[(replace: ?whip)[|disabled>[Chain whip or long whip]]] }]To take advantage of the battle with Medusa I hid in the shadow of the stone statue and watched. However, the stone statue in front of me suddenly started to move and attacked me. what will you do. |nav>[[[Escape from the stone statue|307]] [[Fight the stone statue|44]]]I entered the door. The inside is a small room. A little demon was sitting with a candle lit. What are you doing in a place like this? "Maybe you came to get rid of Dracula?" "Yes, but what happened?" It's a strange guy. I answered with caution. "I see, I have a face. It's a brave face. Hey, I don't care about that. I'm not your enemy ... Well, I'm sure it wasn't for you. However, in exchange for your precious heart of life. " What the little demon put out with that said ... |watchLink>[(link: "Watch")[(set: $inv to it + (a: "watch")) (set: $hearts to it - 40)]] - 40 Hearts |itemdesc>[A mysterious clock that stops the time around]|watchOwned)[ |itemowned>[You already posess this item.]]|watchLow)[ |heartslow>[Insufficent Hearts.]]{ (live:)[ (if: $inv contains "watch")[(replace: ?watchLink)[|disabled>[Watch]] (show: ?watchOwned)] (if: $hearts < 40)[(replace: ?watchLink)[|disabled>[Watch]] (show: ?watchLow)] ]} |daggerLink>[(link: "Dagger")[(set: $inv to it + (a: "dagger")) (set: $hearts to it - 30)]] - 30 Hearts |daggerOwned)[ |itemowned>[You already posess this item.]]|daggerLow)[ |heartslow>[Insufficent Hearts.]]{ (live:)[ (if: $inv contains "dagger")[(replace: ?daggerLink)[|disabled>[Dagger]] (show: ?daggerOwned)] (if: $hearts < 30)[(replace: ?daggerLink)[|disabled>[Dagger]] (show: ?daggerLow)] ]} There is no other door in this room. I said goodbye to the little demon and returned to the hall again. Which door should I open this time? |nav>[[[Door to the south|94]] [[Door to the north|25]]]While struggling hard, I became able to use both hands. Remove the white snake by force. He managed to unravel and escape. He can't go west. Which door should I go to? |nav>[[[Door to the south|94]] [[Door to the north|25]]]I struggled and tried to shake it off. But everything was a waste of effort. The white snake squeezed the bones in my body into pieces. No more!! (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]The movement of the stone statue was unexpectedly fast, and I immediately caught it. It is dragged out in front of Medusa. His eyes glistened. The body gradually becomes stiff ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]A whip was raised toward the stone statue. The enemy's point is 6. Roll the dice. Eyes + B If the total is 7 or more, you win, and if it is 5 or less, you lose.{ (set: $enemy to 6) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 2nd) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|344]]] |lose)[[[Lose|227]]] }]]Hit the whip repeatedly on Medusa. Shortly after he resisted, he collapsed. won! !! |nav>[[[Continue|245]]]I hit the whip repeatedly. However, the clock expired and Medusa started to move again. what will you do. |nav[[[It doesn't matter. Continue attacking|55]] [[Run away for the time being|59]]]In front of me, the medusa's sword was suddenly wrapped in something like a white mist. The fog clears ... He wasn't there anymore. Instead, a red ball had fallen. I will try to spread it. Then, I felt the power rising from the inside of my body. |ball>[|itemgain>[(Obtained a red ball.)]] |lifeup>[(Life + 2)] (set: $life to it+2) |heartup>[(Heart + 10)] (set: $hearts to it+10) I will look inside the hall further. There is an old wooden box. What came out of it was holy water. |water>[|itemgain>[(Obtained holy water.)]] In addition to the door that came in, there are three doors. Which way should I go? |nav>[[[East door|297]] [[North door|216]] [[West door|41]]]{ (if: $inv contains "red ball")[(replace: ?ball)[]] (else:)[(set: $inv to it + (a: "red ball"))] (if: $inv contains "holy water")[(replace: ?water)[]] (else:)[(set: $inv to it + (a: "holy water"))] }Despite the whip of the skin, Medusa suffered considerable damage. Continue to whip further. However, it was a mistake to be alert. He was so absorbed in the attack that she saw Medusa's eyes, which she shouldn't see. I quickly became a stone and became one of Medusa's statue collections. My body will be permanently displayed in this hall ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]He escaped from Medusa and hid in the shadow of a stone statue. He seems to have lost sight of me. I'm wandering around. Suddenly, I came up with the idea of defeating this statue and crushing Medusa. He touched the stone statue. What is your current life point? |nav>[|high>[[[11 or more|284]]] |low>[[[10 or less|124]]]]{ (if: $life >= 11)[(replace: ?low)[|disabled>[10 or less]]] (else:)[(replace: ?high)[|disabled>[11 or more]]] }Bish! The whip flies through the air. Hit the stone statue. Further whip. The stone statue was surprisingly fragile and quickly fell apart. The medusa that I noticed is rushing. what will you do. |nav>[[[Attack Medusa with this momentum|397]] [[Let's hide again|254]]]A stone statue jumped at an unexpected speed. Immediately I was grabbed and pulled to Medusa. I was shown my eyes and I was turned into a stone statue. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]I got too sick! I jumped out carelessly I inadvertently made eye contact with Medusa. Immediately I became a stone, It has been added to one of his stone statue collections. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]This time, I hid in the shadow, being careful not to escape whenever the stone statue started to move. Medusa who loses sight of me and wanders around. He turned his back. now. Attack with a whip! What whip do you have? |nav>[|whip>[[[Chain whip or long whip|277]]] |nowhip>[[[Leather whip|4]]]{ (if: $inv contains "chain whip")[(replace: ?nowhip)[|disabled>[Leather whip]]] (else-if: $inv contains "long whip")[(replace: ?nowhip)[|disabled>[Leather whip]]] (else:)[(replace: ?whip)[|disabled>[Chain whip or long whip]]] }]What is your current life point? |nav>[|high>[[[11 or more|182]]] |low>[[[10 or less|4]]]]{ (if: $life >= 11)[(replace: ?low)[|disabled>[10 or less]]] (else:)[(replace: ?high)[|disabled>[11 or more]]] }The whip attack didn't work. Eyes meet with Medusa who turned around. He was quickly turned into a stone. She had no time to feel despair. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]I squeezed all my strength and pushed the stone statue. Medusa notices and attacks! Close her eyes and keep pushing the statue. Hooray! Medusa underneath the stone statue. In addition, the whip is repeatedly hit. Finally defeated. |nav>[[[Continue|245]]]Mumu, heavy! With my power, which was exhausting my physical strength, the stone statue wasn't a big deal. The medusa that I noticed attacked. She was instantly grabbed and stoned. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Go inside the door. Suddenly it became dark in front of me, and I felt a sudden drop. She quickly loses her consciousness. I noticed that it was inside the big clock, just below the tower where Dracula was. I decided to climb the big clock. |nav>[[[Continue|375]]]When I entered the door, it suddenly became dark in front of me. There is nothing to support your feet, It feels like it's floating in the air. Suddenly I became stuffy. |lifedown>[(Life - 1)](set: $life to $life-1) It's in the water. Hurry up to the surface of the water. |nav>[[[Continue|363]]]A long whip is thrown at the ball of light that jumps. Passin! The moment the whip hit, the ball burst with a plosive sound and disappeared. |nav>[[[Continue|228]]]A whip was thrown at the flying ball of light. However, the light slipped through the whip, It disappeared into my chest. At that moment, my body became numb! I was obsessed with it. |lifedown>[(Life - 10)] (set: $life to it-10) A god of death appeared before me who was suffering. Wearing a black cloak and holding a huge sickle, I no longer had the power to resist this evil demon. |nav>[[[Continue|93]]]Lucy's power was incredibly strong. The rosary around his neck was torn off and flew away while he was in conflict. Lucy's red lips give a peek at Kiba. She was also a vampire! what will you do? |nav>[[[Go get the rosary|354]] [[Fight Lucy|290]]](If you have met the princess several times, follow the result of the last meeting) |nav>[|help>[[[Helped Princess Francois|314]]] |nohelp>[[[Didn't help her|350]]]]{ (if: $princess is true)[(replace: ?nohelp)[|disabled>[Didn't help her]]] (else:)[(replace: ?help)[|disabled>[Helped Princess Francois]]] }The dead have been defeated, but the spirit is getting stronger. Apparently there is a tremendous enemy in this room. I'm nervous and go on. At that time, a sickle suddenly flew from the front. what will you do! ?? |nav>[[[Knock it off with a whip|154]] [[Avoid|255]]]<img src="images/scene-scythe.png" alt="scythe attack"> Sprinkle a whip on the kama flying from the front. The aim was definitely knocked down-it was supposed to be. However, Kama slipped through the whip and scooped out my shoulder. |lifedown>[(Life - 4)] (set: $life to it-4) An even more powerful enemy appeared in front of me holding my shoulders. The figure that lifted up a huge sickle and dressed in a black cloak ... Shinigami! !! |nav>[[[Continue|93]]]I quickly avoided the sickle. The moment Kama fell to the floor, it disappeared shortly afterwards. |nav>[[[Continue|316]]]Lucy jumped at me in a hurry to the Rosary. Immediately, I pressed the rosary that I picked up against her face with all my might! "Ugya ~!" Lucy rolls around with a scream that doesn't seem to belong to this world. In addition, I picked up Kui, who was lying in one corner of her aisle, and followed her. Vampires dislike wooden quizzes. This is because if the heart is pierced by this, their eternal life will end. Perhaps she couldn't do it, Lucy ran away at a glance. |nav>[[[Continue|23]]]She shakes it off and catches a whip, but Lucy is still unflinching. She has no choice but to fight. The enemy's point is 8. Roll the dice. Eyes + D If the total is 9 or more, you win, and if it is 7 or less, you lose.{ (set: $enemy to 8) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 4th) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|274]]] |lose)[[[Lose|258]]] }]]Lucy jumps in. She flutters for a moment when she whips her whip, The brilliance of her evil eyes has not disappeared. She suddenly found a wooden quill in the corner of the aisle. That's it. The vampire is said to perish when a wooden quill is struck by his heart. I grabbed Kui and followed Lucy. Lucy avoids Kui. She probably saw it as unmatched. She ran away at a glance. (People who have dropped the rosary will pick it up here) |nav>[[[Continue|23]]]Lucy is jumping! Raise the whip! !! However, with a momentary difference, the whip cuts the sky, I got bitten by Lucy. Blood is sucked ... Will I join the ranks of vampires with this? (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Look at the wooden quill again. It was so shabby that even Shin wasn't very useful. If you poke Dracula's heart with this guy, it will break. As long as you have a solid wooden quill, it will be a powerful weapon ... |nav>[|axe>[[[I have both an axe and a dagger|371]]] |noaxe>[[[I don't have them (or already have a stake)|392]]]]{ (if: $inv contains "axe" and $inv contains "dagger")[] (else:)[(replace: ?axe)[|disabled>[I have both an axe and a dagger]]] (if: $inv contains "stake")[] (else:)[(replace: ?axe)[|disabled>[I have both an axe and a dagger]]] }I was instantly inspired. If you scratch the handle of the ax with a dagger, it will become a splendid wooden quill. I took out the ax and made it into a quill with a dagger. I lost the ax, but to defeat Dracula. unavoidable. |stake>[|itemgain>[(Obtained a stake.)]] |itemLose>[(Lost the axe)](set: $inv to it - (a:"axe")) |nav>[[[Continue|392]]]{ (if: $inv contains "stake")[(replace: ?stake)[]] (else:)[(set: $inv to it + (a: "stake"))] }I went further down the aisle. You can hear the mechanical noise of a factory. |nav>[[[Continue|325]]]The mechanical noise is further enhanced. The place I finally arrived at was It was inside the big clock, just below the tower where Dracula was. |nav>[[[Continue|375]]]It was a goddess who saved me, who was waiting to decay at the bottom of the dark ground. Yes, a hairy monster-Princess Francois dug up from her grave. "Simon-sama" The princess gently gave me herbs to me, who couldn't move. With the effect of the medicine, my numbness in my body quickly disappeared and I was able to move. The princess fled into the woods in the front yard of the castle. I thanked her with her eyes and went on the road to the castle again. |nav>[[[Continue|32]]]At the bottom of the dark ground, I couldn't move, and my consciousness was clear. Until it dies and decays as it is I have to keep cursing my destiny in the dark. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]<img src="images/scene-death.png" alt="Death attack"> A god of death appeared in front of me, who had passed the sickle. "Simon, your destiny is already exhausted. You should be quiet and fall into hell." A god of death dressed in a black cloak rushes up with a huge sickle. what will you do? |nav>[|gold>[[[Use the gold rosary|215]]] |wood>[[[Use a wooden rosary|125]]] |nothing>[[[I don't have either|93]]]]{ (if: $inv contains "golden rosary")[] (else:)[(replace: ?gold)[|disabled>[Use the gold rosary]]] (if: $inv contains "rosary")[] (else:)[(replace: ?wood)[|disabled>[Use a wooden rosary]]] }Reaper suffering from the Rosary. However, even so, he slowly swung a big sickle and approached. "I can't forgive you, go to hell right now!" Wow! An even smaller sickle struck from the air. |nav>[[[Take a sickle in the air|68]] [[Plunge into the god of death|38]]]I put the golden rosary in front of the god of death. "Did you have a Rosary ... it's painful ..." Reaper who struggles with suffering. What is your current life point? |nav>[|high>[[[12 or more|199]]] |low>[[[11 or less|125]]]]{ (if: $life >= 12)[(replace: ?low)[|disabled>[11 or less]]] (else:)[(replace: ?high)[|disabled>[12 or more]]] }I was off guard. The god of death shook his head in an instant. Will I fall into hell as the Shinigami says? (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Regardless of the kama, plunge into the god of death. A god of death that flutters for a moment. now! Raise the whip! !! The enemy's point is 9. Roll the dice. Eyes + E If the total is 10 or more, you win, and if it is 8 or less, you lose.{ (set: $enemy to 9) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 5th) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|199]]] |lose)[[[Lose|68]]] }]]It must have been quite weak. The whip attack further afflicted the god of death. Every time the whip is raised, the figure of the guy becomes hazy as if it were hazy. And finally, it disappeared without a second thought. |nav>[[[Continue|250]]]When the god of death disappeared, purple smoke rose in the same place. Eventually it gathered together into a purple ball. I'll pick it up. I was full of power all over my body. |ball>[|itemgain>[(Obtained a purple ball.)]] |lifeup>[(Life + 2)] (set: $life to it+2) |heartup>[(Heart + 10)] (set: $hearts to it+10) Go through the hall. There was a staircase to the upper floor. |nav>[[[Let's climb|54]]]{ (if: $inv contains "purple ball")[(replace: ?ball)[]] (else:)[(set: $inv to it + (a: "purple ball"))] }The top was a terrace. The passage extends along the outer wall. Beyond that is the tallest tower in the castle. There is Dracula aiming there. As I proceeded, I saw a woman standing vaguely looking out from the terrace ... Lucy! Lucy notices me and approaches me. I have a lot of tears in her eyes. "Simon! It's really Simon. I ... I ...!" It's gone in my chest. It must have been a very scary eye. She talked to her after she settled down. She was attacked by various monsters She says she came to this place while she was running away. But when she asked what she really was, She says, "No, I don't want to remember," she starts crying again. "Please, remove the Rosary on your chest. When I see that rosary, I remember something scary. " When this happens she is out of my control. I even oppose going to get rid of Dracula. Let's remove her rosary here to get rid of her ... |nav>[[[Remove|186]] [[Do not remove|111]]]I removed the rosary. As soon as Lucy's face flashed. "Simon! After all it's my Simon. Hey, please, kiss me." Lucy frolicking. Of course not now, but It's annoying that she makes her feel bad. Well, what kind of attitude should I take? |nav>[[[Kiss|319]] [[Decline|287]]]"Simon, you don't care about me. Okay. I'll jump off here. Goodbye Simon." Lucy tries to climb up the railing on the terrace. What should I do? |nav>[[[Remove the rosary|207]] [[Leave it|239]]]<img src="images/scene-bite.png" alt="Vampire bite"> As soon as I hugged each other, Lucy suddenly bit my neck. The neckline gets hot. She is sucking blood. Well, she was also a vampire! |lifedown>[(Life - 2)] (set: $life to it-2) (set: $lucybite to true) |nav>[[[Continue|34]]]"Kiss me later, Lucy. Now I have to beat Dracula first." In a harsh tone, Lucy seemed convinced. Go on the road together. Suddenly Lucy began to suffer. "It hurts, it hurts like her head cracks ..." She hurriedly rescued her. Suddenly, Lucy's eyes dwelled in a misleading light, She attacked me. What is your current life point? |nav>[|high>[[[15 or more|114]]] |low>[[[14 or less|63]]]]{ (if: $life >= 15)[(replace: ?low)[|disabled>[14 or less]]] (else:)[(replace: ?high)[|disabled>[15 or more]]] }What is your current life point? |nav>[|high>[[[14 or more|210]]] |low>[[[13 or less|82]]]]{ (if: $life >= 14)[(replace: ?low)[|disabled>[13 or less]]] (else:)[(replace: ?high)[|disabled>[14 or more]]] }I managed to tear off Lucy who clung to me. Suddenly, I found a wooden quill in one corner of the aisle. That's it! !! I hear that the life of a vampire will be lost if you poke it with a wooden quill. Well, this qui ... |nav>[[[Use|98]] [[Attack without using|386]]]No matter how much I struggled, I couldn't pull Lucy apart. The blood in my body is sucked as it is, and I am one of the same vampires as her ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Lucy tries to cling to me with incredible power. The red lips with rouge are peeking out with sharp edges. Really! She has been made a vampire. She struggled hard and she managed to escape Kiba. |nav>[[[Continue|290]]]Lucy clung to me with incredible power and clung to my neck. |lifedown>[(Life - 1)] (set: $life to it-1) (set: $lucybite to true) She was also a vampire companion! !! |nav>[[[Continue|34]]]As soon as I removed the Rosary, Lucy's face flashed. "Simon! Thank you. I said too much." I gently embraced Lucy, who jumped into my chest. |nav>[[[Continue|319]]]Anyway, it's scary, it will come soon. With that in mind, I left Lucy behind and went down the aisle. Sure enough, she hurriedly followed me. At that time, about 10 small bats clung around her, wondering where she came from. "Simon! Help!" Hearing her cry, I hurried up. and……. |nav>[[[Fight bats|143]] [[Help Lucy and run away|50]]]When I shake off the small bats that cling to Lucy, I started fighting bats with a whip. However, Lucy suddenly attacked me who was crazy about attacking. There was an evil light in her eyes! What is your current life point? |nav>[|high>[[[14 or more|114]]] |low>[[[13 or less|226]]]]{ (if: $life >= 14)[(replace: ?low)[|disabled>[13 or less]]] (else:)[(replace: ?high)[|disabled>[14 or more]]] }When I got rid of the bats, I took Lucy's hand and ran away with all my might. I managed to escape. I wonder where I got it, She crying and hugging me. However, at that time, I had a severe pain in my neck. Lucy bite. Even if I try to pull them apart, I'm biting with incredible power. By the way, was she also a vampire! ?? |lifedown>[(Life - 1)] (set: $life to it-1) (set: $lucybite to true) |nav>[[[Continue|34]]]Aiming at Lucy's heart, he sticks out a wooden quill! But Kui was already ragged, It broke sharply and was useless. I got caught by Lucy again. |nav>[[[Continue|82]]]At a distance, Lucy was struck with a whip. "Ugh, Uga!" Lucy suffers from a roaring voice that doesn't seem to belong to this world. She would soon think she couldn't beat her. She ran away at a glance. |nav[[[Continue|23]]]There was nothing like a figure inside. In a space of about 10 meters square, There was one casket. There is something like fog in the room. First of all ... |nav>[[[Open the casket and look inside|329]] [[See the situation|11]]]I approached the casket and quietly opened the lid. It wasn't Dracula that lay inside. Lucy! The next moment she suddenly wakes up and slams my neck. Great power! (Life points, minus 5) In front of me desperately trying to pull them apart, the fog that had been rushing together gradually gathered together. It materialized into the appearance of Dracula wearing a black cloak. "Well, Simon. Let's praise you." The winning Dracula continues. "But that's it. You're killed by her beloved lover. Otherwise surrender. In any case, you lost. " |nav>[|rosary>[[[I have a rosary|357]]] |norosary>[[[I don't have it|202]]]] (if: $inv contains "rosary" or $inv contains "golden rosary")[] (else:)[(replace: ?rosary)[|disabled>[I have a rosary]]]<img src="images/scene-dracula.png" alt="Dracula and Lucy"> I've been waiting for Dracula to come out for a while. Then, the fog that had been crowded began to gather in one place. In the meantime, it materialized and became the figure of Dracula. "Well, Simon. I'll praise you, but your destiny is up to now." Dracula quickly raised her one hand. Then the casket opened silently, and Lucy in a white dress appeared from inside. Lucy walks to him. She is hugged by Dracula and dodges her kiss. And when she turned to me and grinned, she disappeared. My anger burned to Dracula's provocation. |nav>[[[Attack with a whip|90]] [[I will hit the whole body|27]]]"Prepared!" I shook the whip with all my strength. However, Dracula disappeared in a moment. "Where is it !!" Just behind me looking around, Dracula appeared and attacked me. What are you going to do now? |nav>[[[Throw him|389]] [[Fight in combination|348]]]Doo! When I bent down low, I bumped into Dracula with my whole body. Perhaps he was restrained by an unexpected attack, he blew off and fell down on the floor. What is your current life point? |nav>[|high>[[[26 or more|360]]] |low>[[[25 or less|58]]]]{ (if: $life >= 26)[(replace: ?low)[|disabled>[25 or less]]] (else:)[(replace: ?high)[|disabled>[26 or more]]] }I picked up the Rosary and pressed it against Lucy's face! "Gee, Gugy!" Lucy runs away with a horrifying scream. Alright, next is Dracula. She will also use the Rosary for him. |nav>[|gold>[[[Use the gold rosary|376]]] |wood>[[[Use a wooden rosary|340]]]]{ (if: $inv contains "golden rosary")[] (else:)[(replace: ?gold)[|disabled>[Use the gold rosary]]] (if: $inv contains "rosary")[] (else:)[(replace: ?wood)[|disabled>[Use a wooden rosary]]] }No matter how much I struggled, Lucy's fingers digging into her neck didn't loosen. Her long stretched claws break the blood vessels in her neck like a sharp knife. A tremendous amount of blood is flowing, and her feelings are faint ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Hold the golden rosary over Dracula. Suddenly the Rosary shone a dazzling light. "Well, that rosary ... where on earth ..." Dracula desperately tries to block the light with a cloak. Alright, now is the time to attack! |nav>[[[Attack with a whip|136]] |water>[[[Attack with holy water|19]]]]{ (if: $inv contains "holy water")[] (else:)[(replace: ?water)[|disabled>[Attack with holy water]]] }Hold the tree rosary over Dracula. "That doesn't work for me!" Dracula sweeps away the rosary. Immediately the Rosary burns and disappears. Kiba of the guy approaches me who is stunned! !! (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Don't give a counterattack, and hit the whip crazy. As expected, it doesn't scream, but Dracula is already a breath of insects. What is your current life point? |nav>[|high>[[[26 or more|280]]] |low>[[[25 or less|243]]]]{ (if: $life >= 26)[(replace: ?low)[|disabled>[25 or less]]] (else:)[(replace: ?high)[|disabled>[26 or more]]] }Sprinkle holy water on Dracula. |itemLose>[(Lost the holy water)](set: $inv to it - (a:"holy water")) Holy water shook his skin, making a sizzling sound. Dracula that flutters around. Further whip. He's already a breath of insects! |nav>[[[Continue|280]]]Dracula who hangs on the floor and exposes her miserable appearance. However, his eyes are still shining and staring at me. Why! ?? |nav>[|bite>[[[Previously bitten by Lucy|74]]] |nobite>[[[Not bitten|231]]]]{ (if: $lucybite is true)[(replace: ?nobite)[|disabled>[Not bitten]]] (else:)[(replace: ?bite)[|disabled>[Previously bitten by Lucy]]] }Dracula is finally smashed with a whip. Hooray! The moment I thought so, the momentum of the whip loosened. With that ski, he turned around and jumped at him. "Good luck, be my servant!" Dracula's Kiba eats my throat! (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]"Simon, well done." Suddenly, Dracula talked to me with a cat's voice. "You are the man who deserves my successor." What does it mean to be a successor? Dracula continued, as if to see my upset. "Did you not notice? You are already a vampire." Lucy appeared and gave me a mirror. I couldn't see myself there! !! At that moment, something that supported me broke with a slamming noise. "I'm ready to rule the darkness. I'll take over, I was looking for a strong young man. I will return to the demon world. Come on, kneel in front of me. " I had already lost the will to resist, As I was told, I knelt in front of Dracula. "Lucy should be the bride and we should protect this castle together." At the end of that word, Dracula's appearance disappeared into the darkness. Lucy smiles at me. I smiled back. I will be the Demon King Dracula? You will reign in the dark world ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Eventually, Dracula stopped working. However, when he was sick, he suddenly began to transform strangely. His whole body is covered with bristles and his muscles rise. His height is more than doubled, he doesn't say his face, he doesn't say his limbs, It became a grotesque figure that was neither a beast nor a devil. Well, this was Dracula's true identity! !! The monster headed for me at a speed that didn't match the huge body. Do you have holy water? |nav>[|water>[[[Have|106]]] |nowater>[[[I don't have it|308]]]]{ (if: $inv contains "holy water")[] (else:)[(replace: ?water)[|disabled>[Have]]] }Immediately sprinkle holy water! |itemLose>[(Lost the holy water)](set: $inv to it - (a:"holy water")) At that moment, the movement of the monster stopped. Alright, now is the time to finish! Do you have a stake? |nav>[|stake>[[[Have|173]]] |nostake>[[[I don't have it|264]]]]{ (if: $inv contains "stake")[] (else:)[(replace: ?stake)[|disabled>[Have]]] }I immediately shook the whip! However, it was a waste for monsters. The blow of his arm broke the bones of my whole body into pieces. While coming so far, it was a terrible end ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Grip the quill and plunge into the monster's heart! "Gugaa!" A scream echoes throughout the room. The next moment, his body became a mass of white ash and splattered around. Finally defeated Dracula! !! However, there was no time to enjoy the victory. Suddenly there was a rumbling sound, and Castlevania began to collapse! !! I desperately searched for an escape route. And then, "Simone! Simone !!" Lucy's voice. Look around. It was! I'm holding onto a pillar and crying because I can't move anywhere. There is no guarantee that she will be back to humans. However, it is ... to kill her. What should I do? |nav>[[[Help|324]] [[I can't help|218]]]You have to defeat it before the effect of holy water is exhausted! I shook my whip. The monster makes a painful growl without being able to move. Another breath! The enemy's point is 11. Roll the dice. Eyes + C If the total is 12 or more, you win, and if it is 10 or less, you lose.{ (set: $enemy to 11) (set: $roll to 0) (set: $total to 0) (set: $stat to $stats's 3rd) } |nav>[|roll>[{ (link: "Roll the dice")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)] |reroll)[(link-repeat: "Re-roll")[(set: $roll to (random: 1,6)) (set: $total to $roll + $stat)]]}] (live:)[|result>[(if: $roll > 0)[You rolled $roll! Your total is $total. {(if: $total > $enemy)[(show: ?win) (replace: ?reroll)[]] (else-if: $total < $enemy)[(show: ?lose) (replace: ?reroll)[]] (else-if: $total is $enemy)[You tied with the enemy.(set: $result to "tie") (show: ?reroll)] }]]] |cont>[{ |win)[[[Win|40]]] |lose)[[[Lose|381]]] }]]Attack with a whip immediately! Dracula desperately keeps dodging. However, in the overwhelming advantage, aiming for my ski that was relaxed for a moment, He's attacking! !! |nav>[|rosary>[[[I have a rosary|301]]] |norosary>[[[I don't have it|396]]]] (if: $inv contains "rosary" or $inv contains "golden rosary")[] (else:)[(replace: ?rosary)[|disabled>[I have a rosary]]]But that was it. Dracula quickly regained her position and attacked her. "It was a mistake to be alert. I won't miss it anymore!" Dracula's anger bleeds her eyes and approaches I had no choice but to wait for him to be the prey. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]I threw Dracula from behind at the right moment. The guy who was hit on the floor was able to ski for a moment. Alright, attack now! |nav>[|rosary>[[[Use a rosary|364]]] |water>[[[Use holy water|19]]] [[Use a whip|136]]]{ (if: $inv contains "rosary" or $inv contains "golden rosary")[] (else:)[(replace: ?rosary)[|disabled>[Use a rosary]]] (if: $inv contains "holy water")[] (else:)[(replace: ?water)[|disabled>[Use holy water]]] }Dodging the attacking Dracula, he was entangled in the combination as it was. He has strong strength. While fighting desperately, he forgot to be alert to his surroundings. Suddenly, Lucy attacked from behind him. Her Kiba is thrust into my neck. We couldn't resist at all ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]I am……, |nav>[|gold>[[[Holding the gold rosary|376]]] |wood>[[[Holding a wooden rosary|340]]]]{ (if: $inv contains "golden rosary")[] (else:)[(replace: ?gold)[|disabled>[Use the gold rosary]]] (if: $inv contains "rosary")[] (else:)[(replace: ?wood)[|disabled>[Use a wooden rosary]]] }I held the Rosary over Dracula who was jumping. For a moment, he was able to flinch and escape the counterattack. Further whip! As expected, Dracula also began to suffer. |nav>[[[Continue|280]]]Dracula catches me instantly. I muttered with a knuckle on my neck. "This is the end. As my servant, live in the eternal darkness." In my fading consciousness, I heard his voice ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]Holy water becomes ineffective and monsters attack. However, my attack had already weakened its power considerably. Dodge the enemy's attack and hit the whip repeatedly. Eventually the monster collapsed with a loud sound. At the next moment, something like a fog gently separates from his body and tries to disappear. I won't let you go! I got a whip. At that time, when I suddenly heard a sound like a rumbling, the devil castle began to collapse. I desperately searched for an escape route. There is a voice calling me somewhere. "Simone! Simone !!" Lucy's voice. Look around. It was! I'm holding onto a pillar and crying because I can't move anywhere. There is no guarantee that she will be back to humans. However, she also kills her ... What should I do? |nav>[[[Help|324]] [[Don't help|218]]]The holy water has expired before the monster is defeated. To a monster who gets angry and fights back, My body was instantly torn apart. What a miserable ending ... (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]While avoiding the falling rubble, rush to Lucy. "You came, Simon!" Lucy's eyes staring at me were shining. With Dracula's death, his blood curse must have been lifted. I was relieved for a moment. At that time, I was sure to make a noise, and the floor in front of her began to collapse! What is your current life point? |nav>[|high>[[[27 or more|400]]] |low>[[[26 or less|253]]]]{ (if: $life >= 27)[(replace: ?low)[|disabled>[26 or less]]] (else:)[(replace: ?high)[|disabled>[27 or more]]] }I abandoned Lucy and tried to escape. "Simon! Help me !! Please ..." Her sorrowful scream pierced my ears. No, let's turn back. The area around Lucy was already buried in the rubble and was in a mess. I managed to get to her. However, at that time, I was sure to make a noise, and the floor in front of her began to collapse! !! |nav>[[[Continue|253]]]Lucy and I fell from the crevice on the floor, hugging each other. I was able to see the bright sunlight in just one step ... I vaguely thought about such a thing in the short time when it fell. (align:"=><=")+(box:"X")[|death>[END]] |nav>[(link: "Restart")[(reload:)]]<img src="images/scene-castle.png" alt="The castle collapses"> I don't know where or how I escaped. She holds Lucy, who fainted on the way, She went down in the crumbling rubble-to the ground. When I noticed, Lucy and I were in the bright sun. I feel like my body has fallen apart. I can't move even one step further. I turned around behind me. There was a mountain of rubble all over. You can hear the sound of sirens from a distance. The sound that usually resonates loudly, For some reason now it sounded like a gentle mother's voice, bringing me back to the human world. At the same time as I was relieved, I just lost consciousness .... |nav>[[[Continue|Ending]]]<img src="images/scene-ending.png" alt="Hospital"> I woke up in the smell of disinfectant. "Simon! You noticed. I'm glad, I'm glad." Lucy hugs me. "It hurts, I'm hitting ..." She hurriedly left me, so she stopped many times. But she didn't feel angry with her. The pain is all a testament to my survival in the world. Lucy seems to have been injured almost as if it were a scratch. She said she had been taking care of her for a month before I woke up. She heard that the strong selfish girl did her best to me. I like her more and more. The movie "Akumajo Dracula" ended up unfinished. All staff and cast disappeared except me and Lucy, The location is gone. It can't be helped ... After a long hospital stay, my passion for movies began to rise again. Many projects have already been delivered as my first comeback. One of them. Choose Dracula's one. Yes, my heart is fixed. I'm the successor to the hero Simon Belmond-! |nav[[[Continue|Epilogue]]]Simon Belmond Miraculous comeback! After being hospitalized for half a year, he reappeared on the silver screen with "Dracula the Devil". Simon Belmond is now in the spotlight of all Hollywood. "Dracula the Devil" has already made $ 100 million in revenue across the United States. The theater is still so successful that you can stand up even on weekdays. Simon Belmond, who played the role of Vampire Killer, Simon in this movie The devilish performance is said to have won the Academy Award for the first time in the history of strange movies. Meanwhile, Hollywood and all major companies are planning the next work of Simon with a huge contract money. It means that you are aiming. However, where is the wind blowing in Simon? Lucy Lane, who co-starred in this work He said that he was busy preparing for his wedding three months later. It is showing the first time as a big star. Daily Cinema Journal No. 1357 (September 7, 195X) |nav>[[[Continue|Epilogue 2]]]Three years have already passed since that damn event. The ruins of the Devil's Castle, the land of tragedy, were created by Academy Award star Simon Belmond. It was completely famous as a place to confront the real Dracula. The money that tourists are already dropping to reach 5 million is It became a great asset of the Principality of Transylvania, a small country in Europe. The government of this country praises the heroes of the people, Vampire Killer, Simon, A bronze statue was erected. I couldn't attend the unveiling ceremony because of his wife's childbirth Simon Belmond also gave thanks from distant Hollywood, etc. Providing a big topic, a new tourist attraction was born. However, after a while, rumors began to be whispered that something was wrong with this statue. What a vampire bites on the neck of the statue, It is said that two small holes were made. The government hastily asked a local arts and crafts company, which was in charge of making the statue, to repair it. However, no matter how many times it is repaired, it will return to its original state in about a week. Even if I finally gave up the repair and looked up near me without knowing the cause, It ’s a small scratch that you hardly notice, I was supposed to be left alone. From that time on, there were a lot of people in the area who saw Dracula at the ruins of the castle. About once every six months, a young tourist woman disappears. There are rumors that it is happening. But the Government of Transylvania has dismissed all those rumors. Negation, the truth is still unknown ... |nav>[(link: "Return to Menu")[(reload:)]](live:)[|status>[]] <table cellpadding="10"> <tr> <td>(link-repeat: "Save")[(save-game: "Slot A", (current-date:) + " " + (current-time:) + " LP: " + (text: $life) + " H: " + (text: $hearts))(replace: ?status)[Slot A saved!]]</td> <td>(if: (saved-games:) contains "Slot A")[(link-repeat: "Load")[(load-game: "Slot A")(replace: ?status)[Slot A loaded!]]]</td> <td>Slot A</td> <td>(live:)[(if: (saved-games:) contains "Slot A")[(print: (saved-games:)'s "Slot A")](else:)[Empty]]</td> </tr> <tr> <td>(link-repeat: "Save")[(save-game: "Slot B", (current-date:) + " " + (current-time:) + " LP: " + (text: $life) + " H: " + (text: $hearts))(replace: ?status)[Slot B saved!]]</td> <td>(if: (saved-games:) contains "Slot B")[(link-repeat: "Load")[(load-game: "Slot B")(replace: ?status)[Slot B loaded!]]]</td> <td>Slot B</td> <td>(live:)[(if: (saved-games:) contains "Slot B")[(print: (saved-games:)'s "Slot B")](else:)[Empty]]</td> </tr> <tr> <td>(link-repeat: "Save")[(save-game: "Slot C", (current-date:) + " " + (current-time:) + " LP: " + (text: $life) + " H: " + (text: $hearts))(replace: ?status)[Slot C saved!]]</td> <td>(if: (saved-games:) contains "Slot C")[(link-repeat: "Load")[(load-game: "Slot C")(replace: ?status)[Slot C loaded!]]]</td> <td>Slot C</td> <td>(live:)[(if: (saved-games:) contains "Slot C")[(print: (saved-games:)'s "Slot C")](else:)[Empty]]</td> </tr> </table> (link-goto: "Resume", $lastPassage)