Castlevania Reviews - The Castlevania Adventure

The Castlevania Adventure:

"This one's all me, baby!"

Okay, this one really gets a bum rap. There are some positively seething reviews of it out there. Granted, the fact that your whip power goes down a notch when you take a hit does really suck, and you do have to perfectly time jumps, but the jumping isn't worlds different from Castlevania 3: Dracula's Curse, and Chris walks no slower than Trevor. You need some patience for this one, but yes it is very hard. I haven't gotten past level 3 in it in fact, but here's 10 things that I can tell you.

1. Do not jump until you can't walk any farther past a ledge.

2. Turn around and stay on your feet to whip a raven, don't jump at them.

3. Grab them crosses whenever you can, since they make you invincible.

4. Pungachi's suck and they are very annoying. (Note to self: Add them to the annoying enemies page.)

5. Not having sub-weapons is a bitch.

6. Belmont's Revenge has better gameplay, one main reason being # 5.

7. The backgrounds are actually pretty cool in the first level graveyard area, so don't buy into any crappy graphics claims. What can you do with 8 bits anyway?

8. The whip fireballs are needed to hit certain candles, but an up-close strike is better against an enemy.

9. "Battle Of The Holy" is the name of the first level background music, and it's gear. Download a MIDI or Mp3 of it at the Dungeon.

10. There is something terribly wrong about Mudmen falling as drops from the sky.

Okay, that's a few things on CV: Adventure. If you really want to beat it, get a Game Genie. I haven't spent too much time on it, but if I get anywhere I'll do an update. Mmkay?


*sound of labored breathing*


"Who's the man? Me! Christopher frickin' Belmont! And I... what's that noise?"