Castlevania: Lords of Shadow 2
When Castlevania: Lords of Shadow came out, it was hailed by some as a breath of fresh air for the series, a new adventure that broke from traditional Castlevania storytelling to try something bold and different. And that's true, the first game did break from everything people expected from a Castlevania series, crafting a different kind of game play (more like other modern action games such as God of War) while also ejecting the entire timeline of the series and starting fresh. Even fans of the classic games that hated this new series had to admit that it was, at least, very different.
The first game ended on a bit of a cliffhanger with protagonist Gabriel Belmont seemingly dying only to awaken centuries later as a vampire. Calling himself "Dracula", Gabriel vowed to get revenge on all his enemies that had sent him on his original quest, a quest they eventually left him in this cursed state. He had a mission, a duty... and a craving for blood.
The promise of the first game would be fulfilled in the second, giving players a chance to take the vampire who, for decades had been the antagonist of the series, out for a spin as the hero of his own games. Some hailed this as a bold move for the series while others were disappointed that the sequel simply felt like more of the same. In either case, Castlevania: Lords of Shadow 2 proved to be the last chapter of the three-game epic (with midquel Mirror of Fate bridging the story between the two main games). After this Triple-A-budget title came out, Konami switched their production to smaller games (largely released on mobile platforms).
If a new Shadow game were to be released after this it likely would be as a free-to-play app. Whether you're happy that the Lords of Shadow games ended like this will depend, really, on whether you cared for these games or not. We at The Inverted Dungeon are perfectly happy never playing another one of these titles again.